Add controller numbers for gamepads / joysticks
Change-Id: I30ac9add6a2473a5ebd83a022c571545e61d1136
diff --git a/services/input/InputReader.h b/services/input/InputReader.h
index 3ed426f..98daaf5 100644
--- a/services/input/InputReader.h
+++ b/services/input/InputReader.h
@@ -409,7 +409,7 @@
protected:
// These members are protected so they can be instrumented by test cases.
- virtual InputDevice* createDeviceLocked(int32_t deviceId,
+ virtual InputDevice* createDeviceLocked(int32_t deviceId, int32_t controllerNumber,
const InputDeviceIdentifier& identifier, uint32_t classes);
class ContextImpl : public InputReaderContext {
@@ -507,16 +507,17 @@
/* Represents the state of a single input device. */
class InputDevice {
public:
- InputDevice(InputReaderContext* context, int32_t id, int32_t generation,
- const InputDeviceIdentifier& identifier, uint32_t classes);
+ InputDevice(InputReaderContext* context, int32_t id, int32_t generation, int32_t
+ controllerNumber, const InputDeviceIdentifier& identifier, uint32_t classes);
~InputDevice();
inline InputReaderContext* getContext() { return mContext; }
- inline int32_t getId() { return mId; }
- inline int32_t getGeneration() { return mGeneration; }
- inline const String8& getName() { return mIdentifier.name; }
- inline uint32_t getClasses() { return mClasses; }
- inline uint32_t getSources() { return mSources; }
+ inline int32_t getId() const { return mId; }
+ inline int32_t getControllerNumber() const { return mControllerNumber; }
+ inline int32_t getGeneration() const { return mGeneration; }
+ inline const String8& getName() const { return mIdentifier.name; }
+ inline uint32_t getClasses() const { return mClasses; }
+ inline uint32_t getSources() const { return mSources; }
inline bool isExternal() { return mIsExternal; }
inline void setExternal(bool external) { mIsExternal = external; }
@@ -573,6 +574,7 @@
private:
InputReaderContext* mContext;
int32_t mId;
+ int32_t mControllerNumber;
int32_t mGeneration;
InputDeviceIdentifier mIdentifier;
String8 mAlias;