New setLocalMatrix() operation for HWUI
Concats any matrix passed through from DisplayListCanvas with the
initialTransform of the containing RenderNode.
BUG:22189925
Change-Id: I5ea54a6e2a29520c79a8860bde7682694e8595d2
diff --git a/libs/hwui/SkiaCanvasProxy.cpp b/libs/hwui/SkiaCanvasProxy.cpp
index 8a6c8c5..d96ca2a 100644
--- a/libs/hwui/SkiaCanvasProxy.cpp
+++ b/libs/hwui/SkiaCanvasProxy.cpp
@@ -115,7 +115,7 @@
void SkiaCanvasProxy::onDrawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint) {
mCanvas->save(SkCanvas::kMatrixClip_SaveFlag);
- mCanvas->setMatrix(SkMatrix::I());
+ mCanvas->setLocalMatrix(SkMatrix::I());
mCanvas->drawBitmap(bitmap, left, top, paint);
mCanvas->restore();
}
@@ -165,7 +165,9 @@
}
void SkiaCanvasProxy::didSetMatrix(const SkMatrix& matrix) {
- mCanvas->setMatrix(matrix);
+ // SkCanvas setMatrix() is relative to the Canvas origin, but OpenGLRenderer's
+ // setMatrix() is relative to device origin; call setLocalMatrix() instead.
+ mCanvas->setLocalMatrix(matrix);
}
void SkiaCanvasProxy::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,