Split out RenderProperties

Change-Id: Ia9888b4fb2c849d95a8c395cafef2e2294a23aae
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
new file mode 100644
index 0000000..a5ce4a6
--- /dev/null
+++ b/libs/hwui/RenderProperties.h
@@ -0,0 +1,449 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERNODEPROPERTIES_H_
+#define RENDERNODEPROPERTIES_H_
+
+#include <stddef.h>
+#include <cutils/compiler.h>
+#include <androidfw/ResourceTypes.h>
+
+#include <SkCamera.h>
+#include <SkMatrix.h>
+#include <SkPath.h>
+
+#define TRANSLATION 0x0001
+#define ROTATION    0x0002
+#define ROTATION_3D 0x0004
+#define SCALE       0x0008
+#define PIVOT       0x0010
+
+class SkBitmap;
+class SkPaint;
+class SkRegion;
+
+namespace android {
+namespace uirenderer {
+
+class Matrix4;
+class RenderNode;
+
+/*
+ * Data structure that holds the properties for a RenderNode
+ */
+class RenderProperties {
+public:
+    RenderProperties();
+    virtual ~RenderProperties();
+
+    void setClipToBounds(bool clipToBounds) {
+        mClipToBounds = clipToBounds;
+    }
+
+    void setCastsShadow(bool castsShadow) {
+        mCastsShadow = castsShadow;
+    }
+
+    void setUsesGlobalCamera(bool usesGlobalCamera) {
+        mUsesGlobalCamera = usesGlobalCamera;
+    }
+
+    void setProjectBackwards(bool shouldProject) {
+        mProjectBackwards = shouldProject;
+    }
+
+    void setProjectionReceiver(bool shouldRecieve) {
+        mProjectionReceiver = shouldRecieve;
+    }
+
+    bool isProjectionReceiver() {
+        return mProjectionReceiver;
+    }
+
+    void setOutline(const SkPath* outline) {
+        if (!outline) {
+            mOutline.reset();
+        } else {
+            mOutline = *outline;
+        }
+    }
+
+    void setClipToOutline(bool clipToOutline) {
+        mClipToOutline = clipToOutline;
+    }
+
+    void setStaticMatrix(SkMatrix* matrix) {
+        delete mStaticMatrix;
+        mStaticMatrix = new SkMatrix(*matrix);
+    }
+
+    // Can return NULL
+    SkMatrix* getStaticMatrix() {
+        return mStaticMatrix;
+    }
+
+    void setAnimationMatrix(SkMatrix* matrix) {
+        delete mAnimationMatrix;
+        if (matrix) {
+            mAnimationMatrix = new SkMatrix(*matrix);
+        } else {
+            mAnimationMatrix = NULL;
+        }
+    }
+
+    void setAlpha(float alpha) {
+        alpha = fminf(1.0f, fmaxf(0.0f, alpha));
+        if (alpha != mAlpha) {
+            mAlpha = alpha;
+        }
+    }
+
+    float getAlpha() const {
+        return mAlpha;
+    }
+
+    void setHasOverlappingRendering(bool hasOverlappingRendering) {
+        mHasOverlappingRendering = hasOverlappingRendering;
+    }
+
+    bool hasOverlappingRendering() const {
+        return mHasOverlappingRendering;
+    }
+
+    void setTranslationX(float translationX) {
+        if (translationX != mTranslationX) {
+            mTranslationX = translationX;
+            onTranslationUpdate();
+        }
+    }
+
+    float getTranslationX() const {
+        return mTranslationX;
+    }
+
+    void setTranslationY(float translationY) {
+        if (translationY != mTranslationY) {
+            mTranslationY = translationY;
+            onTranslationUpdate();
+        }
+    }
+
+    float getTranslationY() const {
+        return mTranslationY;
+    }
+
+    void setTranslationZ(float translationZ) {
+        if (translationZ != mTranslationZ) {
+            mTranslationZ = translationZ;
+            onTranslationUpdate();
+        }
+    }
+
+    float getTranslationZ() const {
+        return mTranslationZ;
+    }
+
+    void setRotation(float rotation) {
+        if (rotation != mRotation) {
+            mRotation = rotation;
+            mMatrixDirty = true;
+            if (mRotation == 0.0f) {
+                mMatrixFlags &= ~ROTATION;
+            } else {
+                mMatrixFlags |= ROTATION;
+            }
+        }
+    }
+
+    float getRotation() const {
+        return mRotation;
+    }
+
+    void setRotationX(float rotationX) {
+        if (rotationX != mRotationX) {
+            mRotationX = rotationX;
+            mMatrixDirty = true;
+            if (mRotationX == 0.0f && mRotationY == 0.0f) {
+                mMatrixFlags &= ~ROTATION_3D;
+            } else {
+                mMatrixFlags |= ROTATION_3D;
+            }
+        }
+    }
+
+    float getRotationX() const {
+        return mRotationX;
+    }
+
+    void setRotationY(float rotationY) {
+        if (rotationY != mRotationY) {
+            mRotationY = rotationY;
+            mMatrixDirty = true;
+            if (mRotationX == 0.0f && mRotationY == 0.0f) {
+                mMatrixFlags &= ~ROTATION_3D;
+            } else {
+                mMatrixFlags |= ROTATION_3D;
+            }
+        }
+    }
+
+    float getRotationY() const {
+        return mRotationY;
+    }
+
+    void setScaleX(float scaleX) {
+        if (scaleX != mScaleX) {
+            mScaleX = scaleX;
+            mMatrixDirty = true;
+            if (mScaleX == 1.0f && mScaleY == 1.0f) {
+                mMatrixFlags &= ~SCALE;
+            } else {
+                mMatrixFlags |= SCALE;
+            }
+        }
+    }
+
+    float getScaleX() const {
+        return mScaleX;
+    }
+
+    void setScaleY(float scaleY) {
+        if (scaleY != mScaleY) {
+            mScaleY = scaleY;
+            mMatrixDirty = true;
+            if (mScaleX == 1.0f && mScaleY == 1.0f) {
+                mMatrixFlags &= ~SCALE;
+            } else {
+                mMatrixFlags |= SCALE;
+            }
+        }
+    }
+
+    float getScaleY() const {
+        return mScaleY;
+    }
+
+    void setPivotX(float pivotX) {
+        mPivotX = pivotX;
+        mMatrixDirty = true;
+        if (mPivotX == 0.0f && mPivotY == 0.0f) {
+            mMatrixFlags &= ~PIVOT;
+        } else {
+            mMatrixFlags |= PIVOT;
+        }
+        mPivotExplicitlySet = true;
+    }
+
+    ANDROID_API float getPivotX();
+
+    void setPivotY(float pivotY) {
+        mPivotY = pivotY;
+        mMatrixDirty = true;
+        if (mPivotX == 0.0f && mPivotY == 0.0f) {
+            mMatrixFlags &= ~PIVOT;
+        } else {
+            mMatrixFlags |= PIVOT;
+        }
+        mPivotExplicitlySet = true;
+    }
+
+    ANDROID_API float getPivotY();
+
+    void setCameraDistance(float distance) {
+        if (distance != mCameraDistance) {
+            mCameraDistance = distance;
+            mMatrixDirty = true;
+            if (!mTransformCamera) {
+                mTransformCamera = new Sk3DView();
+                mTransformMatrix3D = new SkMatrix();
+            }
+            mTransformCamera->setCameraLocation(0, 0, distance);
+        }
+    }
+
+    float getCameraDistance() const {
+        return mCameraDistance;
+    }
+
+    void setLeft(int left) {
+        if (left != mLeft) {
+            mLeft = left;
+            mWidth = mRight - mLeft;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    float getLeft() const {
+        return mLeft;
+    }
+
+    void setTop(int top) {
+        if (top != mTop) {
+            mTop = top;
+            mHeight = mBottom - mTop;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    float getTop() const {
+        return mTop;
+    }
+
+    void setRight(int right) {
+        if (right != mRight) {
+            mRight = right;
+            mWidth = mRight - mLeft;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    float getRight() const {
+        return mRight;
+    }
+
+    void setBottom(int bottom) {
+        if (bottom != mBottom) {
+            mBottom = bottom;
+            mHeight = mBottom - mTop;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    float getBottom() const {
+        return mBottom;
+    }
+
+    void setLeftTop(int left, int top) {
+        if (left != mLeft || top != mTop) {
+            mLeft = left;
+            mTop = top;
+            mWidth = mRight - mLeft;
+            mHeight = mBottom - mTop;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    void setLeftTopRightBottom(int left, int top, int right, int bottom) {
+        if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
+            mLeft = left;
+            mTop = top;
+            mRight = right;
+            mBottom = bottom;
+            mWidth = mRight - mLeft;
+            mHeight = mBottom - mTop;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    void offsetLeftRight(float offset) {
+        if (offset != 0) {
+            mLeft += offset;
+            mRight += offset;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    void offsetTopBottom(float offset) {
+        if (offset != 0) {
+            mTop += offset;
+            mBottom += offset;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    void setCaching(bool caching) {
+        mCaching = caching;
+    }
+
+    int getWidth() {
+        return mWidth;
+    }
+
+    int getHeight() {
+        return mHeight;
+    }
+
+private:
+    void onTranslationUpdate() {
+        mMatrixDirty = true;
+        if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
+            mMatrixFlags &= ~TRANSLATION;
+        } else {
+            mMatrixFlags |= TRANSLATION;
+        }
+    }
+
+    void updateMatrix();
+
+    // Rendering properties
+    bool mClipToBounds;
+    bool mProjectBackwards;
+    bool mProjectionReceiver;
+    SkPath mOutline;
+    bool mClipToOutline;
+    bool mCastsShadow;
+    bool mUsesGlobalCamera; // TODO: respect value when rendering
+    float mAlpha;
+    bool mHasOverlappingRendering;
+    float mTranslationX, mTranslationY, mTranslationZ;
+    float mRotation, mRotationX, mRotationY;
+    float mScaleX, mScaleY;
+    float mPivotX, mPivotY;
+    float mCameraDistance;
+    int mLeft, mTop, mRight, mBottom;
+    int mWidth, mHeight;
+    int mPrevWidth, mPrevHeight;
+    bool mPivotExplicitlySet;
+    bool mMatrixDirty;
+    bool mMatrixIsIdentity;
+
+    /**
+     * Stores the total transformation of the DisplayList based upon its scalar
+     * translate/rotate/scale properties.
+     *
+     * In the common translation-only case, the matrix isn't allocated and the mTranslation
+     * properties are used directly.
+     */
+    Matrix4* mTransformMatrix;
+    uint32_t mMatrixFlags;
+    Sk3DView* mTransformCamera;
+    SkMatrix* mTransformMatrix3D;
+    SkMatrix* mStaticMatrix;
+    SkMatrix* mAnimationMatrix;
+    bool mCaching;
+
+    friend class RenderNode;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* RENDERNODEPROPERTIES_H_ */