Optimizing ColorFilter in display lists
Change-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54
diff --git a/libs/hwui/ResourceCache.cpp b/libs/hwui/ResourceCache.cpp
index b0fbe65..47c5d48 100644
--- a/libs/hwui/ResourceCache.cpp
+++ b/libs/hwui/ResourceCache.cpp
@@ -67,6 +67,11 @@
incrementRefcount((void*)shaderResource, kShader);
}
+void ResourceCache::incrementRefcount(SkiaColorFilter* filterResource) {
+ filterResource->getSkColorFilter()->safeRef();
+ incrementRefcount((void*)filterResource, kColorFilter);
+}
+
void ResourceCache::decrementRefcount(void* resource) {
ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
if (ref == NULL) {
@@ -90,6 +95,11 @@
decrementRefcount((void*)shaderResource);
}
+void ResourceCache::decrementRefcount(SkiaColorFilter* filterResource) {
+ filterResource->getSkColorFilter()->safeUnref();
+ decrementRefcount((void*)filterResource);
+}
+
void ResourceCache::recycle(SkBitmap* resource) {
if (mCache->indexOfKey(resource) < 0) {
// not tracking this resource; just recycle the pixel data
@@ -145,6 +155,20 @@
}
}
+void ResourceCache::destructor(SkiaColorFilter* resource) {
+ ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
+ if (ref == NULL) {
+ // If we're not tracking this resource, just delete it
+ delete resource;
+ return;
+ }
+ ref->destroyed = true;
+ if (ref->refCount == 0) {
+ deleteResourceReference(resource, ref);
+ return;
+ }
+}
+
void ResourceCache::deleteResourceReference(void* resource, ResourceReference* ref) {
if (ref->recycled && ref->resourceType == kBitmap) {
((SkBitmap*) resource)->setPixels(NULL, NULL);
@@ -161,12 +185,20 @@
}
break;
case kShader:
+ {
SkiaShader* shader = (SkiaShader*)resource;
if (Caches::hasInstance()) {
Caches::getInstance().gradientCache.remove(shader->getSkShader());
}
delete shader;
- break;
+ }
+ break;
+ case kColorFilter:
+ {
+ SkiaColorFilter* filter = (SkiaColorFilter*)resource;
+ delete filter;
+ }
+ break;
}
}
mCache->removeItem(resource);