Optimizing ColorFilter in display lists
Change-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54
diff --git a/libs/hwui/ResourceCache.h b/libs/hwui/ResourceCache.h
index b550367..d9b3718 100644
--- a/libs/hwui/ResourceCache.h
+++ b/libs/hwui/ResourceCache.h
@@ -18,6 +18,7 @@
#define ANDROID_UI_RESOURCE_CACHE_H
#include <SkBitmap.h>
+#include <SkiaColorFilter.h>
#include <SkiaShader.h>
#include <utils/KeyedVector.h>
@@ -30,6 +31,7 @@
enum ResourceType {
kBitmap,
kShader,
+ kColorFilter,
};
class ResourceReference {
@@ -53,14 +55,17 @@
~ResourceCache();
void incrementRefcount(SkBitmap* resource);
void incrementRefcount(SkiaShader* resource);
+ void incrementRefcount(SkiaColorFilter* resource);
void incrementRefcount(const void* resource, ResourceType resourceType);
void decrementRefcount(void* resource);
void decrementRefcount(SkBitmap* resource);
void decrementRefcount(SkiaShader* resource);
+ void decrementRefcount(SkiaColorFilter* resource);
void recycle(void* resource);
void recycle(SkBitmap* resource);
void destructor(SkBitmap* resource);
void destructor(SkiaShader* resource);
+ void destructor(SkiaColorFilter* resource);
private:
void deleteResourceReference(void* resource, ResourceReference* ref);
void incrementRefcount(void* resource, ResourceType resourceType);