Use RoundRect clipping for circle reveal animation
bug:16630975
Also, remove inverse clipping feature from reveal animator.
Change-Id: I770a4eb48cd123b0ca0f39d16a0f3eefd1be3653
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index de777f0..5e6ae3f 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1742,12 +1742,12 @@
if (mDescription.hasRoundRectClip) {
// TODO: avoid doing this repeatedly, stashing state pointer in program
const RoundRectClipState* state = mSnapshot->roundRectClipState;
- const Rect& innerRect = state->outlineInnerRect;
+ const Rect& innerRect = state->innerRect;
glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
- innerRect.left, innerRect.top,
- innerRect.right, innerRect.bottom);
+ innerRect.left, innerRect.top,
+ innerRect.right, innerRect.bottom);
glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
- state->outlineRadius);
+ state->radius);
glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1, GL_FALSE, &state->matrix.data[0]);
}