Additional loading methods for fonts and a3d files.
Cleaned up error messages.
Change-Id: Id33b7149671df23c37cc11375d844a7837dac750
Change-Id: I6663ce54f7b9bbaf285935ca658d93ba417f8179
diff --git a/libs/rs/rsFileA3D.h b/libs/rs/rsFileA3D.h
index 3ece4c9..056b5af 100644
--- a/libs/rs/rsFileA3D.h
+++ b/libs/rs/rsFileA3D.h
@@ -21,6 +21,7 @@
#include "rsMesh.h"
#include <utils/String8.h>
+#include <utils/Asset.h>
#include "rsStream.h"
#include <stdio.h>
@@ -59,6 +60,7 @@
};
bool load(FILE *f);
+ bool load(Asset *asset);
bool load(const void *data, size_t length);
size_t getNumIndexEntries() const;
@@ -83,6 +85,7 @@
const uint8_t * mData;
void * mAlloc;
uint64_t mDataSize;
+ Asset *mAsset;
OStream *mWriteStream;
Vector<A3DIndexEntry*> mWriteIndex;