Add support for selecting the color bit depth and if the application used a depth buffer.
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index bd45342..51117eb 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -35,7 +35,7 @@
     ProgramFragment(Element *in, Element *out, bool pointSpriteEnable);
     virtual ~ProgramFragment();
 
-    virtual void setupGL(ProgramFragmentState *);
+    virtual void setupGL(const Context *, ProgramFragmentState *);