Flexiglass: include alternate bouncer in status bar state calculation

Just like when the primary bouncer is visible, we need to keep the
status bar state on SHADE_LOCKED while the alternate bouncer is visible,
so plumb that into calculateStateFromSceneFramework too.

Bug: 359530769
Test: presubmit
Flag: com.android.systemui.scene_container
Change-Id: Ib15c95bdf7a996d08b7a7648833934d04e49bfcb
5 files changed