Wire-up colorMode="hdr"
Fow now it uses a fixed white point of 150nits
TBD if this is disabled or adjusted
Test: Demo app
Change-Id: Iac13597b3d7633fdef3feaf7ec1da0c27c87904c
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 0306eec..cba710f 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -30,6 +30,7 @@
#include "renderthread/RenderTask.h"
#include "renderthread/RenderThread.h"
#include "utils/RingBuffer.h"
+#include "ColorMode.h"
#include <SkBitmap.h>
#include <SkRect.h>
@@ -119,7 +120,7 @@
void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
void setLightGeometry(const Vector3& lightCenter, float lightRadius);
void setOpaque(bool opaque);
- void setWideGamut(bool wideGamut);
+ void setColorMode(ColorMode mode);
bool makeCurrent();
void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
void draw();
@@ -211,6 +212,7 @@
bool isSwapChainStuffed();
bool surfaceRequiresRedraw();
void setPresentTime();
+ void setupPipelineSurface();
SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);