Wire-up colorMode="hdr"

Fow now it uses a fixed white point of 150nits
TBD if this is disabled or adjusted

Test: Demo app
Change-Id: Iac13597b3d7633fdef3feaf7ec1da0c27c87904c
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 16eabad..33dabc9 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -24,6 +24,7 @@
 
 #include "../FrameMetricsObserver.h"
 #include "../IContextFactory.h"
+#include "ColorMode.h"
 #include "DrawFrameTask.h"
 #include "SwapBehavior.h"
 #include "hwui/Bitmap.h"
@@ -77,7 +78,7 @@
     void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
     void setLightGeometry(const Vector3& lightCenter, float lightRadius);
     void setOpaque(bool opaque);
-    void setWideGamut(bool wideGamut);
+    void setColorMode(ColorMode mode);
     int64_t* frameInfo();
     int syncAndDrawFrame();
     void destroy();