Simplify DeferredDisplayList construction

Change-Id: I385bd894fda097e35abb8f8d5eb8271f10bd163b
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index a401ce1..0c1af5f 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1431,10 +1431,7 @@
             return;
         }
 
-        // Don't avoid overdraw when visualizing, since that makes it harder to
-        // debug where it's coming from, and when the problem occurs.
-        bool avoidOverdraw = !Properties::debugOverdraw;
-        DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
+        DeferredDisplayList deferredList(mState.currentClipRect());
         DeferStateStruct deferStruct(deferredList, *this, replayFlags);
         renderNode->defer(deferStruct, 0);