Simplify DeferredDisplayList construction
Change-Id: I385bd894fda097e35abb8f8d5eb8271f10bd163b
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index a401ce1..0c1af5f 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1431,10 +1431,7 @@
return;
}
- // Don't avoid overdraw when visualizing, since that makes it harder to
- // debug where it's coming from, and when the problem occurs.
- bool avoidOverdraw = !Properties::debugOverdraw;
- DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
+ DeferredDisplayList deferredList(mState.currentClipRect());
DeferStateStruct deferStruct(deferredList, *this, replayFlags);
renderNode->defer(deferStruct, 0);