Fix region clipping bugs
See external bug #58344
Change-Id: Iecd6c41fc8076cd76add2335d3442a6dd8878f12
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index 5ac2511..be0800f 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -594,7 +594,6 @@
private:
SkRegion* mRegion;
- SkRegion::Op mOp;
};
class ResetShaderOp : public StateOp {
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index be0cd2a..36be9a7 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1668,7 +1668,7 @@
SkPath path;
path.addRect(left, top, right, bottom);
- return clipPath(&path, op);
+ return OpenGLRenderer::clipPath(&path, op);
}
bool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
@@ -1679,11 +1679,15 @@
path->transform(transform, &transformed);
SkRegion clip;
- if (!mSnapshot->clipRegion->isEmpty()) {
- clip.setRegion(*mSnapshot->clipRegion);
+ if (!mSnapshot->previous->clipRegion->isEmpty()) {
+ clip.setRegion(*mSnapshot->previous->clipRegion);
} else {
- Rect* bounds = mSnapshot->clipRect;
- clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
+ if (mSnapshot->previous == mFirstSnapshot) {
+ clip.setRect(0, 0, mWidth, mHeight);
+ } else {
+ Rect* bounds = mSnapshot->previous->clipRect;
+ clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
+ }
}
SkRegion region;
diff --git a/libs/hwui/Stencil.cpp b/libs/hwui/Stencil.cpp
index ba2e6f2..2764523 100644
--- a/libs/hwui/Stencil.cpp
+++ b/libs/hwui/Stencil.cpp
@@ -14,6 +14,7 @@
* limitations under the License.
*/
+#include "Debug.h"
#include "Extensions.h"
#include "Properties.h"
#include "Stencil.h"