Fix region clipping bugs
See external bug #58344

Change-Id: Iecd6c41fc8076cd76add2335d3442a6dd8878f12
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index 5ac2511..be0800f 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -594,7 +594,6 @@
 
 private:
     SkRegion* mRegion;
-    SkRegion::Op mOp;
 };
 
 class ResetShaderOp : public StateOp {
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index be0cd2a..36be9a7 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1668,7 +1668,7 @@
     SkPath path;
     path.addRect(left, top, right, bottom);
 
-    return clipPath(&path, op);
+    return OpenGLRenderer::clipPath(&path, op);
 }
 
 bool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
@@ -1679,11 +1679,15 @@
     path->transform(transform, &transformed);
 
     SkRegion clip;
-    if (!mSnapshot->clipRegion->isEmpty()) {
-        clip.setRegion(*mSnapshot->clipRegion);
+    if (!mSnapshot->previous->clipRegion->isEmpty()) {
+        clip.setRegion(*mSnapshot->previous->clipRegion);
     } else {
-        Rect* bounds = mSnapshot->clipRect;
-        clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
+        if (mSnapshot->previous == mFirstSnapshot) {
+            clip.setRect(0, 0, mWidth, mHeight);
+        } else {
+            Rect* bounds = mSnapshot->previous->clipRect;
+            clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
+        }
     }
 
     SkRegion region;
diff --git a/libs/hwui/Stencil.cpp b/libs/hwui/Stencil.cpp
index ba2e6f2..2764523 100644
--- a/libs/hwui/Stencil.cpp
+++ b/libs/hwui/Stencil.cpp
@@ -14,6 +14,7 @@
  * limitations under the License.
  */
 
+#include "Debug.h"
 #include "Extensions.h"
 #include "Properties.h"
 #include "Stencil.h"