Adding support for all allowed textures.
Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index e38ba55..bce9c13 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -169,6 +169,9 @@
mutable const ObjectBase * mObjHead;
bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+ uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
+ uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
+ uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}
void launchThreads(WorkerCallback_t cbk, void *data);
uint32_t getWorkerPoolSize() const {return (uint32_t)mWorkers.mRunningCount;}