Force shadow casters above the Z=0 plane

Change-Id: Ifee75414829d4bfb3c7aa6219f1f9bcfd50ff0c6
diff --git a/libs/hwui/ShadowTessellator.h b/libs/hwui/ShadowTessellator.h
index 120774b..c558460 100644
--- a/libs/hwui/ShadowTessellator.h
+++ b/libs/hwui/ShadowTessellator.h
@@ -54,6 +54,8 @@
 // The total number of indices used for drawing the shadow geometry as triangle strips.
 #define SHADOW_INDEX_COUNT (2 * SHADOW_RAY_COUNT + 1 + 2 * (SHADOW_RAY_COUNT + 1))
 
+#define SHADOW_MIN_CASTER_Z 0.001f
+
 class ShadowTessellator {
 public:
     static void tessellateAmbientShadow(const Vector3* casterPolygon,