Initial attempt at jank-tracking stat collection
Is a bit naive, perhaps overly aggressive, but sorta works
Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 4d8a469..679a00f 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -34,8 +34,6 @@
DrawFrameTask::DrawFrameTask()
: mRenderThread(nullptr)
, mContext(nullptr)
- , mFrameTimeNanos(0)
- , mRecordDurationNanos(0)
, mDensity(1.0f) // safe enough default
, mSyncResult(kSync_OK) {
}
@@ -68,18 +66,12 @@
}
}
-int DrawFrameTask::drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos) {
+int DrawFrameTask::drawFrame() {
LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
mSyncResult = kSync_OK;
- mFrameTimeNanos = frameTimeNanos;
- mRecordDurationNanos = recordDurationNanos;
postAndWait();
- // Reset the single-frame data
- mFrameTimeNanos = 0;
- mRecordDurationNanos = 0;
-
return mSyncResult;
}
@@ -93,7 +85,7 @@
ATRACE_NAME("DrawFrame");
mContext->profiler().setDensity(mDensity);
- mContext->profiler().startFrame(mRecordDurationNanos);
+ mContext->profiler().startFrame();
bool canUnblockUiThread;
bool canDrawThisFrame;
@@ -122,7 +114,7 @@
bool DrawFrameTask::syncFrameState(TreeInfo& info) {
ATRACE_CALL();
- mRenderThread->timeLord().vsyncReceived(mFrameTimeNanos);
+ mRenderThread->timeLord().vsyncReceived(mFrameInfo[FrameInfoIndex::kVsync]);
mContext->makeCurrent();
Caches::getInstance().textureCache.resetMarkInUse();
@@ -130,7 +122,7 @@
mContext->processLayerUpdate(mLayers[i].get());
}
mLayers.clear();
- mContext->prepareTree(info);
+ mContext->prepareTree(info, mFrameInfo);
// This is after the prepareTree so that any pending operations
// (RenderNode tree state, prefetched layers, etc...) will be flushed.