Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index e26c6e8..6fc852e 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -36,7 +36,7 @@
virtual ~ProgramFragment();
virtual void setupGL(const Context *, ProgramFragmentState *);
-
+ virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
void bindTexture(uint32_t slot, Allocation *);
@@ -46,6 +46,9 @@
void setEnvMode(uint32_t slot, RsTexEnvMode);
void setTexEnable(uint32_t slot, bool);
+ virtual void createShader();
+ virtual void loadShader();
+ virtual void init(Context *rsc);
protected: