Begin gl2 support.  Renderscript still uses GL1.1 by default.  However, 2.0 can be enabled and will render most tests correctly.
diff --git a/libs/rs/rsProgramRaster.cpp b/libs/rs/rsProgramRaster.cpp
index 51ae7cf..f0039f7 100644
--- a/libs/rs/rsProgramRaster.cpp
+++ b/libs/rs/rsProgramRaster.cpp
@@ -86,6 +86,14 @@
     }
 }
 
+void ProgramRaster::setupGL2(const Context *rsc, ProgramRasterState *state)
+{
+    if (state->mLast.get() == this) {
+        return;
+    }
+    state->mLast.set(this);
+}
+
 
 
 ProgramRasterState::ProgramRasterState()