Begin gl2 support.  Renderscript still uses GL1.1 by default.  However, 2.0 can be enabled and will render most tests correctly.
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index a97ba38..aa626da 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -34,6 +34,7 @@
     virtual ~ProgramVertex();
 
     virtual void setupGL(const Context *rsc, ProgramVertexState *state);
+    virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc);
 
 
     void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
@@ -45,6 +46,10 @@
 
     void transformToScreen(const Context *, float *v4out, const float *v3in) const;
 
+    virtual void createShader();
+    virtual void loadShader();
+    virtual void init(Context *);
+
 
 protected:
     uint32_t mLightCount;