Disable GLES validation
Need to disable this for SurfaceTexture users specifically
but the quickest is to just disable it globally
Bug: 115311435
Test: builds
Change-Id: I75daddf993c784238593db3d40126af0e9d0ffdc
diff --git a/libs/hwui/Android.bp b/libs/hwui/Android.bp
index 04bbe24..b011363 100644
--- a/libs/hwui/Android.bp
+++ b/libs/hwui/Android.bp
@@ -247,7 +247,7 @@
// Enables fine-grained GLES error checking
// If enabled, every GLES call is wrapped & error checked
// Has moderate overhead
- "hwui_enable_opengl_validation",
+ //"hwui_enable_opengl_validation",
],
}
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index d58b59e..3155aba 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -27,6 +27,8 @@
#include "utils/GLUtils.h"
#include "utils/TraceUtils.h"
+#include <GLES3/gl3.h>
+
#include <GrBackendSurface.h>
#include <SkBlendMode.h>
#include <SkImageInfo.h>
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index 5f8d7ad..0685812 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -27,6 +27,7 @@
#include "Properties.h"
#include <EGL/eglext.h>
+#include <GLES/gl.h>
#include <string>
#include <vector>