Assume a texture is unbound after deleting it
Bug #9316260
The GL specification indicates that deleting a bound texture has
the side effect of binding the default texture (name=0). This change
replaces all calls to glDeleteTextures() by Caches::deleteTexture()
to properly keep track of texture bindings.
Change-Id: Ifbc60ef433e0f9776a668dd5bd5f0adbc65a77a0
diff --git a/libs/hwui/font/CacheTexture.cpp b/libs/hwui/font/CacheTexture.cpp
index 2d58338..5f15724 100644
--- a/libs/hwui/font/CacheTexture.cpp
+++ b/libs/hwui/font/CacheTexture.cpp
@@ -156,7 +156,7 @@
mTexture = NULL;
}
if (mTextureId) {
- glDeleteTextures(1, &mTextureId);
+ mCaches.deleteTexture(mTextureId);
mTextureId = 0;
}
mDirty = false;