Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing
This CL extracts the android_dataspace from the GLConsumer and converts
it to a SkColorSpace. HWUI always expects to composite into an sRGB
destination so when we draw the layer we run the draw through a
colorFilter that converts the input colorSpace into that of the
destination.
Test: CtsViewTestCases
Bug: 78016220
Change-Id: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
diff --git a/libs/hwui/GlLayer.h b/libs/hwui/GlLayer.h
index 1b09191..28749a0 100644
--- a/libs/hwui/GlLayer.h
+++ b/libs/hwui/GlLayer.h
@@ -32,7 +32,7 @@
class GlLayer : public Layer {
public:
GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
- SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend);
+ sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend);
virtual ~GlLayer();
uint32_t getWidth() const override { return texture.mWidth; }