Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing
This CL extracts the android_dataspace from the GLConsumer and converts
it to a SkColorSpace. HWUI always expects to composite into an sRGB
destination so when we draw the layer we run the draw through a
colorFilter that converts the input colorSpace into that of the
destination.
Test: CtsViewTestCases
Bug: 78016220
Change-Id: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 86950d5..fb8f033 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -18,34 +18,58 @@
#include "renderstate/RenderState.h"
-#include <SkColorFilter.h>
+#include <SkToSRGBColorFilter.h>
namespace android {
namespace uirenderer {
-Layer::Layer(RenderState& renderState, Api api, SkColorFilter* colorFilter, int alpha,
+Layer::Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter> colorFilter, int alpha,
SkBlendMode mode)
: GpuMemoryTracker(GpuObjectType::Layer)
, mRenderState(renderState)
, mApi(api)
- , colorFilter(nullptr)
+ , mColorFilter(colorFilter)
, alpha(alpha)
, mode(mode) {
// TODO: This is a violation of Android's typical ref counting, but it
// preserves the old inc/dec ref locations. This should be changed...
incStrong(nullptr);
-
+ buildColorSpaceWithFilter();
renderState.registerLayer(this);
}
Layer::~Layer() {
- SkSafeUnref(colorFilter);
-
mRenderState.unregisterLayer(this);
}
-void Layer::setColorFilter(SkColorFilter* filter) {
- SkRefCnt_SafeAssign(colorFilter, filter);
+void Layer::setColorFilter(sk_sp<SkColorFilter> filter) {
+ if (filter != mColorFilter) {
+ mColorFilter = filter;
+ buildColorSpaceWithFilter();
+ }
+}
+
+void Layer::setDataSpace(android_dataspace dataspace) {
+ if (dataspace != mCurrentDataspace) {
+ mCurrentDataspace = dataspace;
+ buildColorSpaceWithFilter();
+ }
+}
+
+void Layer::buildColorSpaceWithFilter() {
+ sk_sp<SkColorFilter> colorSpaceFilter;
+ sk_sp<SkColorSpace> colorSpace = DataSpaceToColorSpace(mCurrentDataspace);
+ if (colorSpace && !colorSpace->isSRGB()) {
+ colorSpaceFilter = SkToSRGBColorFilter::Make(colorSpace);
+ }
+
+ if (mColorFilter && colorSpaceFilter) {
+ mColorSpaceWithFilter = mColorFilter->makeComposed(colorSpaceFilter);
+ } else if (colorSpaceFilter) {
+ mColorSpaceWithFilter = colorSpaceFilter;
+ } else {
+ mColorSpaceWithFilter = mColorFilter;
+ }
}
void Layer::postDecStrong() {