commit | e3490fce0075e615bfc12253336d2909a5eefdd3 | [log] [tgz] |
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author | Yiwei Zhang <zzyiwei@google.com> | Thu Jun 13 14:02:35 2019 -0700 |
committer | Yiwei Zhang <zzyiwei@google.com> | Thu Jun 13 14:40:56 2019 -0700 |
tree | 7f3d3401fedd3808cacf5e968b01c492177b47e7 | |
parent | 4c7291f76c39d0a8a5aa59e0157694c0aacdddc2 [diff] |
Game Driver: Process sphal libraries in GraphicsEnvironment Previously, there's only one Game Driver existed in the system, so we process sphal libraries in GPU service to save the launch time for loading Game Driver. Now we need to support a separate prerelease driver, so we have to move the processing back to app launch time. Bug: 134881329 Test: Manual test with prerelease driver and Settings UI. Change-Id: Ic1bb412a6a026c68f55243c906bd56fe1fee44c3