Fix bug in calculating perspective damage

Change-Id: Iacab98cf3525f891012087acf85e4205b5e8f0d0
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index af8aaa20..6cf894e 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -134,7 +134,7 @@
         } else {
             // Hope this is big enough?
             // TODO: Get this from the display list ops or something
-            info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
+            info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
         }
     }
 }