Move all debug flags in a single place.
This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:
D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520
D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608
D/OpenGLRenderer( 3723): GradientCache 135168 / 524288
D/OpenGLRenderer( 3723): PathCache 41180 / 4194304
D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152
D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723): FboCache 2 / 12
D/OpenGLRenderer( 3723): PatchCache 31 / 512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB
This should help tracking possibe memory issues.
Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 3cd85c8..f2f1adb 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -456,11 +456,11 @@
}
if (fast) {
- if (DEBUG_PROGRAM_CACHE) {
+#if DEBUG_PROGRAMS
PROGRAM_LOGD("*** Fast case:\n");
PROGRAM_LOGD("*** Generated fragment shader:\n\n");
printLongString(shader);
- }
+#endif
return shader;
}
@@ -542,10 +542,10 @@
// End the shader
shader.append(gFS_Footer);
- if (DEBUG_PROGRAM_CACHE) {
+#if DEBUG_PROGRAMS
PROGRAM_LOGD("*** Generated fragment shader:\n\n");
printLongString(shader);
- }
+#endif
return shader;
}