use SkBlendMode
skbug.com/5814
Test: compile only
Change-Id: Ibbaff43df1117b2ca77fd8f917f03d88cc476330
(cherry picked from commit 26edbcba8a2ed4cb300e7f87e679e3b73cec2772)
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index b6ac48f..7c97e77 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -546,7 +546,7 @@
#endif
const int ptCount = vertexCount >> 1;
mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
- (SkColor*)colors, NULL, indices, indexCount, paint);
+ (SkColor*)colors, indices, indexCount, paint);
}
// ----------------------------------------------------------------------------
@@ -670,7 +670,7 @@
tmpPaint.setShader(image->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode));
mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
- texs, (const SkColor*)colors, NULL, indices,
+ texs, (const SkColor*)colors, indices,
indexCount, tmpPaint);
}