Fix TextDropShadowCache infinite loop
Bug: 26862239
Switch TextDropCacheShadow to use the tracked objectSize()
instead of the optional bitmapSize. A mismatch here
results in ::get() infinite looping trying to free space in
the cache since the LRU removal callback would always
decrement mSize by 0 since bitmapSize was not being set.
Also prevent the infinite loop in the future by crashing if
this scenario happens again.
Change-Id: Ib4e9fbe1c8327af2335ad650fd694a1627d9824f
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
index 62a20fc..1707468 100644
--- a/libs/hwui/TextDropShadowCache.cpp
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -148,7 +148,7 @@
void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) {
if (texture) {
- mSize -= texture->bitmapSize;
+ mSize -= texture->objectSize();
if (mDebugEnabled) {
ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
@@ -195,7 +195,9 @@
// Don't even try to cache a bitmap that's bigger than the cache
if (size < mMaxSize) {
while (mSize + size > mMaxSize) {
- mCache.removeOldest();
+ LOG_ALWAYS_FATAL_IF(!mCache.removeOldest(),
+ "Failed to remove oldest from cache. mSize = %"
+ PRIu32 ", mCache.size() = %zu", mSize, mCache.size());
}
}
@@ -212,7 +214,7 @@
entry.copyTextLocally();
- mSize += size;
+ mSize += texture->objectSize();
mCache.put(entry, texture);
} else {
texture->cleanup = true;