DisplayList draw operation reordering

bug:8037003

The reordering enables similar operations to draw together, minimizing the
OpenGL state change operations that go inbetween draws. Eventually, multiple
complete canvas draw operations will be merged (into a single glDrawArrays call,
for example)

Reorders DisplayList draw operations when:

-They can move backwards in the command stream to be after similar
operations without violating draw ordering

-The OpenGLRenderer is in a simple, replayable state (no complex clip,
or filter/shadow etc)

Also adds two system properties to control the deferral/reordering:
    "debug.hwui.disable_draw_defer"
    "debug.hwui.disable_draw_reorder"
which can be set to "true" to control the display list manipulation

Change-Id: I5e89f3cb0ea2d2afd3e15c64d7f32b8406777a32
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
index 20eb5e1..9a6494f 100644
--- a/libs/hwui/Debug.h
+++ b/libs/hwui/Debug.h
@@ -74,6 +74,9 @@
 // Turn on to enable additional debugging in the font renderers
 #define DEBUG_FONT_RENDERER 0
 
+// Turn on to log draw operation batching and deferral information
+#define DEBUG_DEFER 0
+
 // Turn on to dump display list state
 #define DEBUG_DISPLAY_LIST 0