update parameters in uploadToTexture() for GLES20
Google optimized the uploadToTexture with GLES3.0+,
This allows us to upload a sub-rectangle of texture,
but this has compliance issue with GLES 2.0.
With OpenGL ES 2.0 we need to copy the bitmap in a
temporary buffer if the stride doesn't match the width,
and then upload entire temporary stripes.
Change-Id: I8987cd8347913c61b7fa45bd47be1189aa6bdb05
Signed-off-by: Shenghua Lu <shenghua.lu@intel.com>
Signed-off-by: Shuo Gao <shuo.gao@intel.com>
Signed-off-by: Guobin Zhang<guobin.zhang@intel.com>
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index d5ba8c3..2f102e0 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -242,19 +242,19 @@
switch (bitmap->getConfig()) {
case SkBitmap::kA8_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(),
+ uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
texture->blend = true;
break;
case SkBitmap::kRGB_565_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
- uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(),
+ uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
texture->blend = false;
break;
case SkBitmap::kARGB_8888_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
- uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(),
+ uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
// Do this after calling getPixels() to make sure Skia's deferred
// decoding happened
@@ -294,27 +294,49 @@
SkCanvas canvas(rgbaBitmap);
canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
- uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height,
- GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
+ uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(),
+ width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
}
-void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride,
+void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
- // TODO: With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
- // if the stride doesn't match the width
const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength();
- if (useStride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
- }
+ if ((stride == width) || useStride) {
+ if (useStride) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
+ }
- if (resize) {
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
+ if (resize) {
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
+ }
+
+ if (useStride) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ }
} else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
- }
+ // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
+ // if the stride doesn't match the width
- if (useStride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
+ if (!temp) return;
+
+ uint8_t * pDst = (uint8_t *)temp;
+ uint8_t * pSrc = (uint8_t *)data;
+ for (GLsizei i = 0; i < height; i++) {
+ memcpy(pDst, pSrc, width * bpp);
+ pDst += width * bpp;
+ pSrc += stride * bpp;
+ }
+
+ if (resize) {
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
+ }
+
+ free(temp);
}
}