Add support for timestamps into SurfaceTexture.
API addition: The timestamps are represented as nanoseconds from some
arbitrary time point. Like the SurfaceTexture transform matrix, the
timestamp retrieved by getTimestamp is for the last frame sent to the
GL texture using updateTexImage().
Camera HAL change: Expect vendors to set these timestamps using
native_window_set_buffers_timestamp(). For now, they are
autogenerated by SurfaceTextureClient if set_buffers_timestamp() is
never called, but such timing is likely not accurate enough to pass a
CTS test.
bug:3300707
Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 5c6d71b..cdaca47 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -76,9 +76,15 @@
static void mtxMul(float out[16], const float a[16], const float b[16]);
SurfaceTexture::SurfaceTexture(GLuint tex) :
- mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
- mCurrentTransform(0), mLastQueued(INVALID_BUFFER_SLOT),
- mLastQueuedTransform(0), mNextTransform(0), mTexName(tex) {
+ mBufferCount(MIN_BUFFER_SLOTS),
+ mCurrentTexture(INVALID_BUFFER_SLOT),
+ mCurrentTransform(0),
+ mCurrentTimestamp(0),
+ mLastQueued(INVALID_BUFFER_SLOT),
+ mLastQueuedTransform(0),
+ mLastQueuedTimestamp(0),
+ mNextTransform(0),
+ mTexName(tex) {
LOGV("SurfaceTexture::SurfaceTexture");
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
@@ -153,7 +159,7 @@
return OK;
}
-status_t SurfaceTexture::queueBuffer(int buf) {
+status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) {
LOGV("SurfaceTexture::queueBuffer");
Mutex::Autolock lock(mMutex);
if (buf < 0 || mBufferCount <= buf) {
@@ -172,6 +178,7 @@
mLastQueued = buf;
mLastQueuedCrop = mNextCrop;
mLastQueuedTransform = mNextTransform;
+ mLastQueuedTimestamp = timestamp;
if (mFrameAvailableListener != 0) {
mFrameAvailableListener->onFrameAvailable();
}
@@ -246,12 +253,13 @@
mCurrentTextureBuf = mSlots[mCurrentTexture].mGraphicBuffer;
mCurrentCrop = mLastQueuedCrop;
mCurrentTransform = mLastQueuedTransform;
+ mCurrentTimestamp = mLastQueuedTimestamp;
}
return OK;
}
void SurfaceTexture::getTransformMatrix(float mtx[16]) {
- LOGV("SurfaceTexture::updateTexImage");
+ LOGV("SurfaceTexture::getTransformMatrix");
Mutex::Autolock lock(mMutex);
float xform[16];
@@ -342,6 +350,12 @@
mtxMul(mtx, mtxFlipV, mtxBeforeFlipV);
}
+nsecs_t SurfaceTexture::getTimestamp() {
+ LOGV("SurfaceTexture::getTimestamp");
+ Mutex::Autolock lock(mMutex);
+ return mCurrentTimestamp;
+}
+
void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& l) {
LOGV("SurfaceTexture::setFrameAvailableListener");