TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
diff --git a/libs/hwui/Android.bp b/libs/hwui/Android.bp
index 83e90b6..62ab790 100644
--- a/libs/hwui/Android.bp
+++ b/libs/hwui/Android.bp
@@ -175,9 +175,7 @@
"pipeline/skia/SkiaRecordingCanvas.cpp",
"pipeline/skia/SkiaVulkanPipeline.cpp",
"pipeline/skia/VectorDrawableAtlas.cpp",
- "renderstate/PixelBufferState.cpp",
"renderstate/RenderState.cpp",
- "renderstate/TextureState.cpp",
"renderthread/CacheManager.cpp",
"renderthread/CanvasContext.cpp",
"renderthread/DrawFrameTask.cpp",
@@ -189,6 +187,9 @@
"renderthread/TimeLord.cpp",
"renderthread/Frame.cpp",
"service/GraphicsStatsService.cpp",
+ "surfacetexture/EGLConsumer.cpp",
+ "surfacetexture/ImageConsumer.cpp",
+ "surfacetexture/SurfaceTexture.cpp",
"thread/TaskManager.cpp",
"utils/Blur.cpp",
"utils/Color.cpp",
@@ -200,7 +201,6 @@
"AnimationContext.cpp",
"Animator.cpp",
"AnimatorManager.cpp",
- "Caches.cpp",
"CanvasState.cpp",
"CanvasTransform.cpp",
"ClipArea.cpp",
@@ -209,7 +209,6 @@
"DeviceInfo.cpp",
"FrameInfo.cpp",
"FrameInfoVisualizer.cpp",
- "GlLayer.cpp",
"GpuMemoryTracker.cpp",
"HardwareBitmapUploader.cpp",
"Interpolator.cpp",
@@ -219,7 +218,6 @@
"Matrix.cpp",
"EglReadback.cpp",
"PathParser.cpp",
- "PixelBuffer.cpp",
"ProfileData.cpp",
"ProfileDataContainer.cpp",
"Properties.cpp",
@@ -230,9 +228,7 @@
"ResourceCache.cpp",
"SkiaCanvas.cpp",
"Snapshot.cpp",
- "Texture.cpp",
"VectorDrawable.cpp",
- "VkLayer.cpp",
"protos/graphicsstats.proto",
],