TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
diff --git a/libs/hwui/utils/PaintUtils.h b/libs/hwui/utils/PaintUtils.h
index f8e8a0a..ebf2343 100644
--- a/libs/hwui/utils/PaintUtils.h
+++ b/libs/hwui/utils/PaintUtils.h
@@ -16,6 +16,7 @@
#ifndef PAINT_UTILS_H
#define PAINT_UTILS_H
+#include <GLES2/gl2.h>
#include <utils/Blur.h>
#include <SkColorFilter.h>