TextureView Vulkan support and optimized OpenGL draw

Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.

Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
diff --git a/native/android/Android.bp b/native/android/Android.bp
index 4fb5e74..43847cc 100644
--- a/native/android/Android.bp
+++ b/native/android/Android.bp
@@ -64,6 +64,7 @@
         "libsensor",
         "libandroid_runtime",
         "libnetd_client",
+        "libhwui",
     ],
 
     static_libs: [