Split rsScriptC into class implemtation and library functions.  Update test apps, all 3 should be working.
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index 5f47871..0091e32 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -98,6 +98,7 @@
 	rsSampler.cpp \
 	rsScript.cpp \
 	rsScriptC.cpp \
+	rsScriptC_Lib.cpp \
 	rsThreadIO.cpp \
 	rsType.cpp \
 	rsTriangleMesh.cpp
diff --git a/libs/rs/RenderScriptEnv.h b/libs/rs/RenderScriptEnv.h
index 53de1f1..0789301 100644
--- a/libs/rs/RenderScriptEnv.h
+++ b/libs/rs/RenderScriptEnv.h
@@ -30,65 +30,7 @@
 #define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16
 #define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32
 
-typedef struct {
-    const void * (*loadEnvVp)(uint32_t bank, uint32_t offset);
-
-    float (*loadEnvF)(uint32_t bank, uint32_t offset);
-    int32_t (*loadEnvI32)(uint32_t bank, uint32_t offset);
-    uint32_t (*loadEnvU32)(uint32_t bank, uint32_t offset);
-    void (*loadEnvVec4)(uint32_t bank, uint32_t offset, rsc_Vector4 *);
-    void (*loadEnvMatrix)(uint32_t bank, uint32_t offset, rsc_Matrix *);
-
-    void (*storeEnvF)(uint32_t bank, uint32_t offset, float);
-    void (*storeEnvI32)(uint32_t bank, uint32_t offset, int32_t);
-    void (*storeEnvU32)(uint32_t bank, uint32_t offset, uint32_t);
-    void (*storeEnvVec4)(uint32_t bank, uint32_t offset, const rsc_Vector4 *);
-    void (*storeEnvMatrix)(uint32_t bank, uint32_t offset, const rsc_Matrix *);
-
-    void (*matrixLoadIdentity)(rsc_Matrix *);
-    void (*matrixLoadFloat)(rsc_Matrix *, const float *);
-    void (*matrixLoadMat)(rsc_Matrix *, const rsc_Matrix *);
-    void (*matrixLoadRotate)(rsc_Matrix *, float rot, float x, float y, float z);
-    void (*matrixLoadScale)(rsc_Matrix *, float x, float y, float z);
-    void (*matrixLoadTranslate)(rsc_Matrix *, float x, float y, float z);
-    void (*matrixLoadMultiply)(rsc_Matrix *, const rsc_Matrix *lhs, const rsc_Matrix *rhs);
-    void (*matrixMultiply)(rsc_Matrix *, const rsc_Matrix *rhs);
-    void (*matrixRotate)(rsc_Matrix *, float rot, float x, float y, float z);
-    void (*matrixScale)(rsc_Matrix *, float x, float y, float z);
-    void (*matrixTranslate)(rsc_Matrix *, float x, float y, float z);
-
-    void (*color)(float r, float g, float b, float a);
-
-    void (*programFragmentBindTexture)(RsProgramFragment, uint32_t slot, RsAllocation);
-    void (*programFragmentBindSampler)(RsProgramFragment, uint32_t slot, RsAllocation);
-
-    void (*materialDiffuse)(float r, float g, float b, float a);
-    void (*materialSpecular)(float r, float g, float b, float a);
-    void (*lightPosition)(float x, float y, float z, float w);
-    void (*materialShininess)(float s);
-
-    void (*uploadToTexture)(RsAllocation va, uint32_t baseMipLevel);
-
-    void (*enable)(uint32_t);
-    void (*disable)(uint32_t);
-
-    uint32_t (*rand)(uint32_t max);
-
-    void (*contextBindProgramFragment)(RsProgramFragment pf);
-    void (*contextBindProgramFragmentStore)(RsProgramFragmentStore pfs);
-
-
-    // Drawing funcs
-    void (*renderTriangleMesh)(RsTriangleMesh);
-    void (*renderTriangleMeshRange)(RsTriangleMesh, uint32_t start, uint32_t count);
-
-    // Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
-    void (*drawTriangleArray)(RsAllocation alloc, uint32_t count);
-
-    void (*drawRect)(int32_t x1, int32_t x2, int32_t y1, int32_t y2);
-} rsc_FunctionTable;
-
-typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *);
+//typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *);
 
 
 /* EnableCap */
diff --git a/libs/rs/java/Film/res/raw/filmstrip.c b/libs/rs/java/Film/res/raw/filmstrip.c
index 1687a31..863b930 100644
--- a/libs/rs/java/Film/res/raw/filmstrip.c
+++ b/libs/rs/java/Film/res/raw/filmstrip.c
@@ -23,47 +23,36 @@
 {
     int f1,f2,f3,f4, f5,f6,f7,f8, f9,f10,f11,f12, f13,f14,f15,f16;
     int g1,g2,g3,g4, g5,g6,g7,g8, g9,g10,g11,g12, g13,g14,g15,g16;
-    int float_1;
-    int float_0;
-    int float_2;
-    int float_90;
-    int float_0_5;
-    int trans;  // float
-    int rot;   // float
+    float trans;
+    float rot;
     int x;
     float focusPos;  // float
     int focusID;
     int lastFocusID;
     int imgCount;
 
-    float_2 = intToFloat(2);
-    float_1 = intToFloat(1);
-    float_0 = intToFloat(0);
-    float_90= intToFloat(90);
-    float_0_5 = fixedtoFloat(0x8000);
-
     trans = loadF(1, 0);
     rot = loadF(1, 1);
 
-    matrixLoadScale(&f16, float_2, float_2, float_2);
-    matrixTranslate(&f16, 0, 0, trans);
-    matrixRotate(&f16, float_90, 0, 0, float_1);
-    matrixRotate(&f16, rot, float_1, 0, 0);
-    storeEnvMatrix(3, 0, &f16);
+    matrixLoadScale(&f16, 2.f, 2.f, 2.f);
+    matrixTranslate(&f16, 0.f, 0.f, trans);
+    matrixRotate(&f16, 90.f, 0.f, 0.f, 1.f);
+    matrixRotate(&f16, rot, 1.f, 0.f, 0.f);
+    storeMatrix(3, 0, &f16);
 
     //materialDiffuse(con, 0.0f, 0.0f, 0.0f, 1.0f);
     //materialSpecular(con, 0.5f, 0.5f, 0.5f, 0.5f);
     //materialShininess(intToFloat(20));
     //lightPosition(con, 0.2f, -0.2f, -2.0f, 0.0f);
     //enable(con, GL_LIGHTING);
-    renderTriangleMesh(NAMED_mesh);
+    drawTriangleMesh(NAMED_mesh);
 
 
 
     //int imgId = 0;
 
-    contextBindProgramFragmentStore(NAMED_PFImages);
-    contextBindProgramFragment(NAMED_PFSImages);
+    bindProgramFragmentStore(NAMED_PFImages);
+    bindProgramFragment(NAMED_PFSImages);
 
     //focusPos = loadF(1, 2);
     //focusID = 0;
diff --git a/libs/rs/java/Rollo/res/raw/rollo.c b/libs/rs/java/Rollo/res/raw/rollo.c
index 70b48fa..d338d0d 100644
--- a/libs/rs/java/Rollo/res/raw/rollo.c
+++ b/libs/rs/java/Rollo/res/raw/rollo.c
@@ -84,7 +84,7 @@
         for (y = rowCount -1; (y >= 0) && iconCount; y--) {
             float ty1 = ((y * 3.0f) - 4.5f) * scale;
             float ty2 = ty1 + scale * 2.f;
-            pfBindTexture(NAMED_PF, 0, loadI32(1, y));
+            bindTexture(NAMED_PF, 0, loadI32(1, y));
             color(1.0f, 1.0f, 1.0f, 1.0f);
             if (done && (index != selectedID)) {
                 color(0.4f, 0.4f, 0.4f, 1.0f);
diff --git a/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java b/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java
index eefebf8..b5e02af 100644
--- a/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java
+++ b/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java
@@ -175,7 +175,7 @@
             // icon control
             if(act != ev.ACTION_UP) {
                 if(mFlingMode) {
-                    mColumn += (mFlingX - nx) * 5;
+                    mColumn += (mFlingX - nx) * 4;
                     setColumn(true);
                 }
                 mFlingMode = true;
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp
index e9fc4d0..e0928c3 100644
--- a/libs/rs/rsScriptC.cpp
+++ b/libs/rs/rsScriptC.cpp
@@ -46,413 +46,6 @@
     }
 }
 
-extern "C" float fixedToFloat(int32_t f)
-{
-    return ((float)f) / 0x10000;
-}
-
-extern "C" float intToFloat(int32_t f)
-{
-    return (float)f;
-}
-
-extern "C" void matrixLoadIdentity(rsc_Matrix *mat)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->loadIdentity();
-}
-
-extern "C" void matrixLoadFloat(rsc_Matrix *mat, const float *f)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->load(f);
-}
-
-extern "C" void matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->load(reinterpret_cast<const Matrix *>(newmat));
-}
-
-extern "C" void matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->loadRotate(rot, x, y, z);
-}
-
-extern "C" void matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->loadScale(x, y, z);
-}
-
-extern "C" void matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->loadTranslate(x, y, z);
-}
-
-extern "C" void matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
-                    reinterpret_cast<const Matrix *>(rhs));
-}
-
-extern "C" void matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->multiply(reinterpret_cast<const Matrix *>(rhs));
-}
-
-extern "C" void matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->rotate(rot, x, y, z);
-}
-
-extern "C" void matrixScale(rsc_Matrix *mat, float x, float y, float z)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->scale(x, y, z);
-}
-
-extern "C" void matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
-{
-    Matrix *m = reinterpret_cast<Matrix *>(mat);
-    m->translate(x, y, z);
-}
-
-
-extern "C" const void * loadVp(uint32_t bank, uint32_t offset)
-{
-    GET_TLS();
-    return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset];
-}
-
-static float SC_loadF(uint32_t bank, uint32_t offset)
-{
-    GET_TLS();
-    float f = static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset];
-    //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
-    return f;
-}
-
-static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
-{
-    GET_TLS();
-    int32_t t = static_cast<const int32_t *>(sc->mSlots[bank]->getPtr())[offset];
-    //LOGE("loadI32 %i %i = %i", bank, offset, t);
-    return t;
-}
-
-static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
-{
-    GET_TLS();
-    return static_cast<const uint32_t *>(sc->mSlots[bank]->getPtr())[offset];
-}
-
-extern "C" void loadEnvVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
-{
-    GET_TLS();
-    memcpy(v, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4));
-}
-
-extern "C" void loadEnvMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
-{
-    GET_TLS();
-    memcpy(m, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix));
-}
-
-
-static void SC_storeF(uint32_t bank, uint32_t offset, float v)
-{
-    //LOGE("storeF %i %i %f", bank, offset, v);
-    GET_TLS();
-    static_cast<float *>(sc->mSlots[bank]->getPtr())[offset] = v;
-}
-
-static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
-{
-    GET_TLS();
-    static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
-}
-
-static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
-{
-    GET_TLS();
-    static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
-}
-
-extern "C" void storeEnvVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
-{
-    GET_TLS();
-    memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4));
-}
-
-extern "C" void storeEnvMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
-{
-    GET_TLS();
-    memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix));
-}
-
-
-static void SC_color(float r, float g, float b, float a)
-{
-    glColor4f(r, g, b, a);
-}
-
-extern "C" void renderTriangleMesh(RsTriangleMesh mesh)
-{
-    GET_TLS();
-    rsi_TriangleMeshRender(rsc, mesh);
-}
-
-extern "C" void renderTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
-{
-    GET_TLS();
-    rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
-}
-
-extern "C" void materialDiffuse(float r, float g, float b, float a)
-{
-    float v[] = {r, g, b, a};
-    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
-}
-
-extern "C" void materialSpecular(float r, float g, float b, float a)
-{
-    float v[] = {r, g, b, a};
-    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
-}
-
-extern "C" void lightPosition(float x, float y, float z, float w)
-{
-    float v[] = {x, y, z, w};
-    glLightfv(GL_LIGHT0, GL_POSITION, v);
-}
-
-extern "C" void materialShininess(float s)
-{
-    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
-}
-
-extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
-{
-    GET_TLS();
-    rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
-}
-
-extern "C" void enable(uint32_t p)
-{
-    glEnable(p);
-}
-
-extern "C" void disable(uint32_t p)
-{
-    glDisable(p);
-}
-
-static float SC_randf(float max)
-{
-    float r = (float)rand();
-    return r / RAND_MAX * max;
-}
-
-// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
-static void SC_drawTriangleArray(int ialloc, uint32_t count)
-{
-    GET_TLS();
-    RsAllocation alloc = (RsAllocation)ialloc;
-
-    const Allocation *a = (const Allocation *)alloc;
-    const uint32_t *ptr = (const uint32_t *)a->getPtr();
-
-    rsc->setupCheck();
-
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
-    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
-
-    glEnableClientState(GL_VERTEX_ARRAY);
-    glDisableClientState(GL_NORMAL_ARRAY);
-    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-    glEnableClientState(GL_COLOR_ARRAY);
-
-    glVertexPointer(2, GL_FIXED, 12, ptr + 1);
-    //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
-    glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
-
-    glDrawArrays(GL_TRIANGLES, 0, count * 3);
-}
-
-extern "C" void drawRect(int32_t x1, int32_t x2, int32_t y1, int32_t y2)
-{
-    GET_TLS();
-    x1 = (x1 << 16);
-    x2 = (x2 << 16);
-    y1 = (y1 << 16);
-    y2 = (y2 << 16);
-
-    int32_t vtx[] = {x1,y1, x1,y2, x2,y1, x2,y2};
-    static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000};
-
-
-    rsc->setupCheck();
-
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
-    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
-
-    glEnableClientState(GL_VERTEX_ARRAY);
-    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-    glDisableClientState(GL_NORMAL_ARRAY);
-    glDisableClientState(GL_COLOR_ARRAY);
-
-    glVertexPointer(2, GL_FIXED, 8, vtx);
-    glTexCoordPointer(2, GL_FIXED, 8, tex);
-    //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
-
-    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-}
-
-static void SC_drawQuad(float x1, float y1, float z1,
-                        float x2, float y2, float z2,
-                        float x3, float y3, float z3,
-                        float x4, float y4, float z4)
-{
-    GET_TLS();
-
-    //LOGE("Quad");
-    //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
-    //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
-    //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
-    //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
-
-    float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
-    static const float tex[] = {0,1, 1,1, 1,0, 0,0};
-
-
-    rsc->setupCheck();
-
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
-    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
-
-    glEnableClientState(GL_VERTEX_ARRAY);
-    glVertexPointer(3, GL_FLOAT, 0, vtx);
-
-    glClientActiveTexture(GL_TEXTURE0);
-    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-    glTexCoordPointer(2, GL_FLOAT, 0, tex);
-    glClientActiveTexture(GL_TEXTURE1);
-    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-    glTexCoordPointer(2, GL_FLOAT, 0, tex);
-    glClientActiveTexture(GL_TEXTURE0);
-
-    glDisableClientState(GL_NORMAL_ARRAY);
-    glDisableClientState(GL_COLOR_ARRAY);
-
-    //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
-
-    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-extern "C" void pfClearColor(float r, float g, float b, float a)
-{
-    //LOGE("c %f %f %f %f", r, g, b, a);
-    GET_TLS();
-    sc->mEnviroment.mClearColor[0] = r;
-    sc->mEnviroment.mClearColor[1] = g;
-    sc->mEnviroment.mClearColor[2] = b;
-    sc->mEnviroment.mClearColor[3] = a;
-}
-
-extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
-{
-    GET_TLS();
-    rsi_ProgramFragmentBindTexture(rsc,
-                                   static_cast<ProgramFragment *>(vpf),
-                                   slot,
-                                   static_cast<Allocation *>(va));
-
-}
-
-extern "C" void pfBindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
-{
-    GET_TLS();
-    rsi_ProgramFragmentBindSampler(rsc,
-                                   static_cast<ProgramFragment *>(vpf),
-                                   slot,
-                                   static_cast<Sampler *>(vs));
-
-}
-
-extern "C" void contextBindProgramFragmentStore(RsProgramFragmentStore pfs)
-{
-    GET_TLS();
-    rsi_ContextBindProgramFragmentStore(rsc, pfs);
-
-}
-
-extern "C" void contextBindProgramFragment(RsProgramFragment pf)
-{
-    GET_TLS();
-    rsi_ContextBindProgramFragment(rsc, pf);
-
-}
-
-
-static rsc_FunctionTable scriptCPtrTable;
-/* = {
-    loadVp,
-    SC_loadF,
-    SC_loadI32,
-    SC_loadU32,
-    loadEnvVec4,
-    loadEnvMatrix,
-
-    SC_storeF,
-    SC_storeI32,
-    SC_storeU32,
-    storeEnvVec4,
-    storeEnvMatrix,
-
-    matrixLoadIdentity,
-    matrixLoadFloat,
-    matrixLoadMat,
-    matrixLoadRotate,
-    matrixLoadScale,
-    matrixLoadTranslate,
-    matrixLoadMultiply,
-    matrixMultiply,
-    matrixRotate,
-    matrixScale,
-    matrixTranslate,
-
-    SC_color,
-
-    pfBindTexture,
-    pfBindSampler,
-
-    materialDiffuse,
-    materialSpecular,
-    lightPosition,
-    materialShininess,
-    uploadToTexture,
-    enable,
-    disable,
-
-    SC_randf,
-    contextBindProgramFragment,
-    contextBindProgramFragmentStore,
-
-
-    renderTriangleMesh,
-    renderTriangleMeshRange,
-
-    SC_drawTriangleArray,
-    drawRect
-
-};
-*/
 
 bool ScriptC::run(Context *rsc, uint32_t launchIndex)
 {
@@ -469,9 +62,11 @@
         rsc->setVertex(mEnviroment.mVertex.get());
     }
 
+    bool ret = false;
     tls->mScript = this;
-    return mProgram.mScript(launchIndex, &scriptCPtrTable) != 0;
+    ret = mProgram.mScript(launchIndex) != 0;
     tls->mScript = NULL;
+    return ret;
 }
 
 ScriptCState::ScriptCState()
@@ -505,47 +100,6 @@
 
 }
 
-ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
-    // IO
-    { "loadI32", (void *)&SC_loadI32, "int loadI32(int, int)" },
-    //{ "loadU32", (void *)&SC_loadU32, "unsigned int loadU32(int, int)" },
-    { "loadF", (void *)&SC_loadF, "float loadF(int, int)" },
-    { "storeI32", (void *)&SC_storeI32, "void storeI32(int, int, int)" },
-    //{ "storeU32", (void *)&SC_storeU32, "void storeU32(int, int, unsigned int)" },
-    { "storeF", (void *)&SC_storeF, "void storeF(int, int, float)" },
-
-    // math
-    { "sinf", (void *)&sinf, "float sinf(float)" },
-    { "cosf", (void *)&cosf, "float cosf(float)" },
-    { "fabs", (void *)&fabs, "float fabs(float)" },
-    { "randf", (void *)&SC_randf, "float randf(float)" },
-
-    // context
-    { "drawQuad", (void *)&SC_drawQuad, "void drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
-    { "contextBindProgramFragmentStore", (void *)&contextBindProgramFragmentStore, "void contextBindProgramFragmentStore(int)" },
-    { "pfClearColor", (void *)&pfClearColor, "void pfClearColor(float, float, float, float)" },
-    { "pfBindTexture", (void *)&pfBindTexture, "void pfBindTexture(int, int, int)" },
-
-    { "color", (void *)&SC_color, "void color(float, float, float, float)" },
-    { "drawTriangleArray", (void *)&SC_drawTriangleArray, "void drawTriangleArray(int ialloc, int count)" },
-
-
-    { NULL, NULL, NULL }
-};
-
-const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
-{
-    ScriptCState::SymbolTable_t *syms = gSyms;
-
-    while (syms->mPtr) {
-        if (!strcmp(syms->mName, sym)) {
-            return syms;
-        }
-        syms++;
-    }
-    return NULL;
-}
-
 static ACCvoid* symbolLookup(ACCvoid* pContext, const ACCchar* name) 
 {
     const ScriptCState::SymbolTable_t *sym = ScriptCState::lookupSymbol(name);
@@ -560,16 +114,6 @@
     return NULL;
 }
 
-void ScriptCState::appendDecls(String8 *str)
-{
-    ScriptCState::SymbolTable_t *syms = gSyms;
-    while (syms->mPtr) {
-        str->append(syms->mDecl);
-        str->append(";\n");
-        syms++;
-    }
-}
-
 void ScriptCState::runCompiler(Context *rsc)
 {
     mAccScript = accCreateScript();
@@ -711,7 +255,7 @@
 void rsi_ScriptCSetScript(Context * rsc, void *vp)
 {
     ScriptCState *ss = &rsc->mScriptC;
-    ss->mProgram.mScript = reinterpret_cast<rsc_RunScript>(vp);
+    ss->mProgram.mScript = reinterpret_cast<ScriptC::RunScript_t>(vp);
 }
 
 void rsi_ScriptCSetRoot(Context * rsc, bool isRoot)
diff --git a/libs/rs/rsScriptC.h b/libs/rs/rsScriptC.h
index 3a3f2f7..860b4d1 100644
--- a/libs/rs/rsScriptC.h
+++ b/libs/rs/rsScriptC.h
@@ -32,6 +32,7 @@
 class ScriptC : public Script
 {
 public:
+    typedef int (*RunScript_t)(uint32_t launchIndex);
 
     ScriptC();
     virtual ~ScriptC();
@@ -44,7 +45,7 @@
         int mVersionMajor;
         int mVersionMinor;
 
-        rsc_RunScript mScript;
+        RunScript_t mScript;
     };
 
     Program_t mProgram;
@@ -73,7 +74,8 @@
     struct SymbolTable_t {
         const char * mName;
         void * mPtr;
-        const char * mDecl;
+        const char * mRet;
+        const char * mParam;
     };
     static SymbolTable_t gSyms[];
     static const SymbolTable_t * lookupSymbol(const char *);
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
new file mode 100644
index 0000000..59d8e5f
--- /dev/null
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -0,0 +1,523 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+#include "rsScriptC.h"
+#include "rsMatrix.h"
+
+#include "acc/acc.h"
+#include "utils/String8.h"
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+#define GET_TLS()  Context::ScriptTLSStruct * tls = \
+    (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
+    Context * rsc = tls->mContext; \
+    ScriptC * sc = (ScriptC *) tls->mScript
+
+
+//////////////////////////////////////////////////////////////////////////////
+// IO routines
+//////////////////////////////////////////////////////////////////////////////
+
+static float SC_loadF(uint32_t bank, uint32_t offset)
+{
+    GET_TLS();
+    const void *vp = sc->mSlots[bank]->getPtr();
+    const float *f = static_cast<const float *>(vp);
+    //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
+    return f[offset];
+}
+
+static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
+{
+    GET_TLS();
+    const void *vp = sc->mSlots[bank]->getPtr();
+    const int32_t *i = static_cast<const int32_t *>(vp);
+    //LOGE("loadI32 %i %i = %i", bank, offset, t);
+    return i[offset];
+}
+
+static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
+{
+    GET_TLS();
+    const void *vp = sc->mSlots[bank]->getPtr();
+    const uint32_t *i = static_cast<const uint32_t *>(vp);
+    return i[offset];
+}
+
+static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
+{
+    GET_TLS();
+    const void *vp = sc->mSlots[bank]->getPtr();
+    const float *f = static_cast<const float *>(vp);
+    memcpy(v, &f[offset], sizeof(rsc_Vector4));
+}
+
+static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
+{
+    GET_TLS();
+    const void *vp = sc->mSlots[bank]->getPtr();
+    const float *f = static_cast<const float *>(vp);
+    memcpy(m, &f[offset], sizeof(rsc_Matrix));
+}
+
+
+static void SC_storeF(uint32_t bank, uint32_t offset, float v)
+{
+    //LOGE("storeF %i %i %f", bank, offset, v);
+    GET_TLS();
+    void *vp = sc->mSlots[bank]->getPtr();
+    float *f = static_cast<float *>(vp);
+    f[offset] = v;
+}
+
+static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
+{
+    GET_TLS();
+    void *vp = sc->mSlots[bank]->getPtr();
+    int32_t *f = static_cast<int32_t *>(vp);
+    static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
+}
+
+static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
+{
+    GET_TLS();
+    void *vp = sc->mSlots[bank]->getPtr();
+    uint32_t *f = static_cast<uint32_t *>(vp);
+    static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
+}
+
+static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
+{
+    GET_TLS();
+    void *vp = sc->mSlots[bank]->getPtr();
+    float *f = static_cast<float *>(vp);
+    memcpy(&f[offset], v, sizeof(rsc_Vector4));
+}
+
+static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
+{
+    GET_TLS();
+    void *vp = sc->mSlots[bank]->getPtr();
+    float *f = static_cast<float *>(vp);
+    memcpy(&f[offset], m, sizeof(rsc_Matrix));
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Math routines
+//////////////////////////////////////////////////////////////////////////////
+
+static float SC_randf(float max)
+{
+    float r = (float)rand();
+    return r / RAND_MAX * max;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Matrix routines
+//////////////////////////////////////////////////////////////////////////////
+
+
+static void SC_matrixLoadIdentity(rsc_Matrix *mat)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->loadIdentity();
+}
+
+static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->load(f);
+}
+
+static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->load(reinterpret_cast<const Matrix *>(newmat));
+}
+
+static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->loadRotate(rot, x, y, z);
+}
+
+static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->loadScale(x, y, z);
+}
+
+static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->loadTranslate(x, y, z);
+}
+
+static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
+                    reinterpret_cast<const Matrix *>(rhs));
+}
+
+static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->multiply(reinterpret_cast<const Matrix *>(rhs));
+}
+
+static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->rotate(rot, x, y, z);
+}
+
+static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->scale(x, y, z);
+}
+
+static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
+{
+    Matrix *m = reinterpret_cast<Matrix *>(mat);
+    m->translate(x, y, z);
+}
+
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Context
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
+{
+    GET_TLS();
+    rsi_ProgramFragmentBindTexture(rsc,
+                                   static_cast<ProgramFragment *>(vpf),
+                                   slot,
+                                   static_cast<Allocation *>(va));
+
+}
+
+static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
+{
+    GET_TLS();
+    rsi_ProgramFragmentBindSampler(rsc,
+                                   static_cast<ProgramFragment *>(vpf),
+                                   slot,
+                                   static_cast<Sampler *>(vs));
+
+}
+
+static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs)
+{
+    GET_TLS();
+    rsi_ContextBindProgramFragmentStore(rsc, pfs);
+
+}
+
+static void SC_bindProgramFragment(RsProgramFragment pf)
+{
+    GET_TLS();
+    rsi_ContextBindProgramFragment(rsc, pf);
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Drawing
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_drawTriangleMesh(RsTriangleMesh mesh)
+{
+    GET_TLS();
+    rsi_TriangleMeshRender(rsc, mesh);
+}
+
+static void SC_drawTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
+{
+    GET_TLS();
+    rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
+}
+
+// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
+static void SC_drawTriangleArray(int ialloc, uint32_t count)
+{
+    GET_TLS();
+    RsAllocation alloc = (RsAllocation)ialloc;
+
+    const Allocation *a = (const Allocation *)alloc;
+    const uint32_t *ptr = (const uint32_t *)a->getPtr();
+
+    rsc->setupCheck();
+
+    glBindBuffer(GL_ARRAY_BUFFER, 0);
+    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glDisableClientState(GL_NORMAL_ARRAY);
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+    glEnableClientState(GL_COLOR_ARRAY);
+
+    glVertexPointer(2, GL_FIXED, 12, ptr + 1);
+    //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
+    glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
+
+    glDrawArrays(GL_TRIANGLES, 0, count * 3);
+}
+
+static void SC_drawQuad(float x1, float y1, float z1,
+                        float x2, float y2, float z2,
+                        float x3, float y3, float z3,
+                        float x4, float y4, float z4)
+{
+    GET_TLS();
+
+    //LOGE("Quad");
+    //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
+    //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
+    //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
+    //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
+
+    float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
+    static const float tex[] = {0,1, 1,1, 1,0, 0,0};
+
+
+    rsc->setupCheck();
+
+    glBindBuffer(GL_ARRAY_BUFFER, 0);
+    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glVertexPointer(3, GL_FLOAT, 0, vtx);
+
+    glClientActiveTexture(GL_TEXTURE0);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glTexCoordPointer(2, GL_FLOAT, 0, tex);
+    glClientActiveTexture(GL_TEXTURE1);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glTexCoordPointer(2, GL_FLOAT, 0, tex);
+    glClientActiveTexture(GL_TEXTURE0);
+
+    glDisableClientState(GL_NORMAL_ARRAY);
+    glDisableClientState(GL_COLOR_ARRAY);
+
+    //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
+
+    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//////////////////////////////////////////////////////////////////////////////
+
+extern "C" const void * loadVp(uint32_t bank, uint32_t offset)
+{
+    GET_TLS();
+    return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset];
+}
+
+
+
+static void SC_color(float r, float g, float b, float a)
+{
+    glColor4f(r, g, b, a);
+}
+
+
+extern "C" void materialDiffuse(float r, float g, float b, float a)
+{
+    float v[] = {r, g, b, a};
+    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
+}
+
+extern "C" void materialSpecular(float r, float g, float b, float a)
+{
+    float v[] = {r, g, b, a};
+    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
+}
+
+extern "C" void lightPosition(float x, float y, float z, float w)
+{
+    float v[] = {x, y, z, w};
+    glLightfv(GL_LIGHT0, GL_POSITION, v);
+}
+
+extern "C" void materialShininess(float s)
+{
+    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
+}
+
+extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
+{
+    GET_TLS();
+    rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
+}
+
+extern "C" void enable(uint32_t p)
+{
+    glEnable(p);
+}
+
+extern "C" void disable(uint32_t p)
+{
+    glDisable(p);
+}
+
+
+
+static void SC_ClearColor(float r, float g, float b, float a)
+{
+    //LOGE("c %f %f %f %f", r, g, b, a);
+    GET_TLS();
+    sc->mEnviroment.mClearColor[0] = r;
+    sc->mEnviroment.mClearColor[1] = g;
+    sc->mEnviroment.mClearColor[2] = b;
+    sc->mEnviroment.mClearColor[3] = a;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Class implementation
+//////////////////////////////////////////////////////////////////////////////
+
+ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
+    // IO
+    { "loadI32", (void *)&SC_loadI32,
+        "int", "(int, int)" },
+    //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
+    { "loadF", (void *)&SC_loadF,
+        "float", "(int, int)" },
+    { "loadVec4", (void *)&SC_loadVec4,
+        "void", "(int, int, float *)" },
+    { "loadMatrix", (void *)&SC_loadMatrix,
+        "void", "(int, int, float *)" },
+    { "storeI32", (void *)&SC_storeI32,
+        "void", "(int, int, int)" },
+    //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" },
+    { "storeF", (void *)&SC_storeF,
+        "void", "(int, int, float)" },
+    { "storeVec4", (void *)&SC_storeVec4,
+        "void", "(int, int, float *)" },
+    { "storeMatrix", (void *)&SC_storeMatrix,
+        "void", "(int, int, float *)" },
+
+    // math
+    { "sinf", (void *)&sinf,
+        "float", "(float)" },
+    { "cosf", (void *)&cosf,
+        "float", "(float)" },
+    { "fabs", (void *)&fabs,
+        "float", "(float)" },
+    { "randf", (void *)&SC_randf,
+        "float", "(float)" },
+
+    // matrix
+    { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity,
+        "void", "(float *mat)" },
+    { "matrixLoadFloat", (void *)&SC_matrixLoadFloat,
+        "void", "(float *mat, float *f)" },
+    { "matrixLoadMat", (void *)&SC_matrixLoadMat,
+        "void", "(float *mat, float *newmat)" },
+    { "matrixLoadRotate", (void *)&SC_matrixLoadRotate,
+        "void", "(float *mat, float rot, float x, float y, float z)" },
+    { "matrixLoadScale", (void *)&SC_matrixLoadScale,
+        "void", "(float *mat, float x, float y, float z)" },
+    { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate,
+        "void", "(float *mat, float x, float y, float z)" },
+    { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply,
+        "void", "(float *mat, float *lhs, float *rhs)" },
+    { "matrixMultiply", (void *)&SC_matrixMultiply,
+        "void", "(float *mat, float *rhs)" },
+    { "matrixRotate", (void *)&SC_matrixRotate,
+        "void", "(float *mat, float rot, float x, float y, float z)" },
+    { "matrixScale", (void *)&SC_matrixScale,
+        "void", "(float *mat, float x, float y, float z)" },
+    { "matrixTranslate", (void *)&SC_matrixTranslate,
+        "void", "(float *mat, float x, float y, float z)" },
+
+    // context
+    { "bindProgramFragment", (void *)&SC_bindProgramFragment,
+        "void", "(int)" },
+    { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore,
+        "void", "(int)" },
+    { "bindSampler", (void *)&SC_bindSampler,
+        "void", "(int, int, int)" },
+    { "bindTexture", (void *)&SC_bindTexture,
+        "void", "(int, int, int)" },
+
+    // drawing
+    { "drawQuad", (void *)&SC_drawQuad,
+        "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
+    { "drawTriangleArray", (void *)&SC_drawTriangleArray,
+        "void", "(int ialloc, int count)" },
+    { "drawTriangleMesh", (void *)&SC_drawTriangleMesh,
+        "void", "(int mesh)" },
+    { "drawTriangleMeshRange", (void *)&SC_drawTriangleMeshRange,
+        "void", "(int mesh, int start, int count)" },
+
+
+    // misc
+    { "pfClearColor", (void *)&SC_ClearColor,
+        "void", "(float, float, float, float)" },
+
+    { "color", (void *)&SC_color,
+        "void", "(float, float, float, float)" },
+
+    { NULL, NULL, NULL, NULL }
+};
+
+const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
+{
+    ScriptCState::SymbolTable_t *syms = gSyms;
+
+    while (syms->mPtr) {
+        if (!strcmp(syms->mName, sym)) {
+            return syms;
+        }
+        syms++;
+    }
+    return NULL;
+}
+
+void ScriptCState::appendDecls(String8 *str)
+{
+    ScriptCState::SymbolTable_t *syms = gSyms;
+    while (syms->mPtr) {
+        str->append(syms->mRet);
+        str->append(" ");
+        str->append(syms->mName);
+        str->append(syms->mParam);
+        str->append(";\n");
+        syms++;
+    }
+}
+
+