Add support for Float64 (double) to RenderScript.
Change-Id: Iad1c4adadf657a46aa38a3fad7813927e643e29d
diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec
index c7fb2af..31d70c7 100644
--- a/libs/rs/rs.spec
+++ b/libs/rs/rs.spec
@@ -338,6 +338,12 @@
param float value
}
+ScriptSetVarD {
+ param RsScript s
+ param uint32_t slot
+ param double value
+ }
+
ScriptSetVarV {
param RsScript s
param uint32_t slot
diff --git a/libs/rs/rsScript.cpp b/libs/rs/rsScript.cpp
index fc22fc3..43bb09e 100644
--- a/libs/rs/rsScript.cpp
+++ b/libs/rs/rsScript.cpp
@@ -101,6 +101,12 @@
s->setVar(slot, &value, sizeof(value));
}
+void rsi_ScriptSetVarD(Context *rsc, RsScript vs, uint32_t slot, double value)
+{
+ Script *s = static_cast<Script *>(vs);
+ s->setVar(slot, &value, sizeof(value));
+}
+
void rsi_ScriptSetVarV(Context *rsc, RsScript vs, uint32_t slot, const void *data, uint32_t len)
{
const float *fp = (const float *)data;