Standardize the surface origin for each HWUI pipeline.

OpenGL prefers a bottom-left origin while Vulkan prefers the
top-left. Prior to this change we were inconsistent in Vulkan by
creating layers with a bottom-left origin which was different from
the primary buffer.

Test: CtsUiRenderingTestCases
Change-Id: Icfeed4085021cae941aeab58720406e3b3e37923
6 files changed