commit | 25833d29acc1da773e38bc0dd99547d655b2ceaf | [log] [tgz] |
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author | Derek Sollenberger <djsollen@google.com> | Mon Jan 14 13:55:55 2019 -0500 |
committer | Derek Sollenberger <djsollen@google.com> | Mon Jan 14 13:55:55 2019 -0500 |
tree | e2f36272568d6d769a407f939a7d0770020abfa4 | |
parent | 59a7bc04535798014655b6ae74645d1cf5be7804 [diff] |
Standardize the surface origin for each HWUI pipeline. OpenGL prefers a bottom-left origin while Vulkan prefers the top-left. Prior to this change we were inconsistent in Vulkan by creating layers with a bottom-left origin which was different from the primary buffer. Test: CtsUiRenderingTestCases Change-Id: Icfeed4085021cae941aeab58720406e3b3e37923