Use Google3 style guide with .clang-format

Test: style change only, builds ok
Change-Id: I885180e24cb2e7b58cfb4967c3bcb40058ce4078
diff --git a/tools/aapt2/util/Maybe.h b/tools/aapt2/util/Maybe.h
index 129f6d9..90a0198 100644
--- a/tools/aapt2/util/Maybe.h
+++ b/tools/aapt2/util/Maybe.h
@@ -32,303 +32,292 @@
  */
 template <typename T>
 class Maybe {
-public:
-    /**
-     * Construct Nothing.
-     */
-    Maybe();
+ public:
+  /**
+   * Construct Nothing.
+   */
+  Maybe();
 
-    ~Maybe();
+  ~Maybe();
 
-    Maybe(const Maybe& rhs);
+  Maybe(const Maybe& rhs);
 
-    template <typename U>
-    Maybe(const Maybe<U>& rhs);  // NOLINT(implicit)
+  template <typename U>
+  Maybe(const Maybe<U>& rhs);  // NOLINT(implicit)
 
-    Maybe(Maybe&& rhs);
+  Maybe(Maybe&& rhs);
 
-    template <typename U>
-    Maybe(Maybe<U>&& rhs);  // NOLINT(implicit)
+  template <typename U>
+  Maybe(Maybe<U>&& rhs);  // NOLINT(implicit)
 
-    Maybe& operator=(const Maybe& rhs);
+  Maybe& operator=(const Maybe& rhs);
 
-    template <typename U>
-    Maybe& operator=(const Maybe<U>& rhs);
+  template <typename U>
+  Maybe& operator=(const Maybe<U>& rhs);
 
-    Maybe& operator=(Maybe&& rhs);
+  Maybe& operator=(Maybe&& rhs);
 
-    template <typename U>
-    Maybe& operator=(Maybe<U>&& rhs);
+  template <typename U>
+  Maybe& operator=(Maybe<U>&& rhs);
 
-    /**
-     * Construct a Maybe holding a value.
-     */
-    Maybe(const T& value);  // NOLINT(implicit)
+  /**
+   * Construct a Maybe holding a value.
+   */
+  Maybe(const T& value);  // NOLINT(implicit)
 
-    /**
-     * Construct a Maybe holding a value.
-     */
-    Maybe(T&& value);  // NOLINT(implicit)
+  /**
+   * Construct a Maybe holding a value.
+   */
+  Maybe(T&& value);  // NOLINT(implicit)
 
-    /**
-     * True if this holds a value, false if
-     * it holds Nothing.
-     */
-    explicit operator bool() const;
+  /**
+   * True if this holds a value, false if
+   * it holds Nothing.
+   */
+  explicit operator bool() const;
 
-    /**
-     * Gets the value if one exists, or else
-     * panics.
-     */
-    T& value();
+  /**
+   * Gets the value if one exists, or else
+   * panics.
+   */
+  T& value();
 
-    /**
-     * Gets the value if one exists, or else
-     * panics.
-     */
-    const T& value() const;
+  /**
+   * Gets the value if one exists, or else
+   * panics.
+   */
+  const T& value() const;
 
-    T valueOrDefault(const T& def) const;
+  T valueOrDefault(const T& def) const;
 
-private:
-    template <typename U>
-    friend class Maybe;
+ private:
+  template <typename U>
+  friend class Maybe;
 
-    template <typename U>
-    Maybe& copy(const Maybe<U>& rhs);
+  template <typename U>
+  Maybe& copy(const Maybe<U>& rhs);
 
-    template <typename U>
-    Maybe& move(Maybe<U>&& rhs);
+  template <typename U>
+  Maybe& move(Maybe<U>&& rhs);
 
-    void destroy();
+  void destroy();
 
-    bool mNothing;
+  bool mNothing;
 
-    typename std::aligned_storage<sizeof(T), alignof(T)>::type mStorage;
+  typename std::aligned_storage<sizeof(T), alignof(T)>::type mStorage;
 };
 
 template <typename T>
-Maybe<T>::Maybe()
-: mNothing(true) {
-}
+Maybe<T>::Maybe() : mNothing(true) {}
 
 template <typename T>
 Maybe<T>::~Maybe() {
-    if (!mNothing) {
-        destroy();
-    }
+  if (!mNothing) {
+    destroy();
+  }
 }
 
 template <typename T>
-Maybe<T>::Maybe(const Maybe& rhs)
-: mNothing(rhs.mNothing) {
-    if (!rhs.mNothing) {
-        new (&mStorage) T(reinterpret_cast<const T&>(rhs.mStorage));
-    }
+Maybe<T>::Maybe(const Maybe& rhs) : mNothing(rhs.mNothing) {
+  if (!rhs.mNothing) {
+    new (&mStorage) T(reinterpret_cast<const T&>(rhs.mStorage));
+  }
 }
 
 template <typename T>
 template <typename U>
-Maybe<T>::Maybe(const Maybe<U>& rhs)
-: mNothing(rhs.mNothing) {
-    if (!rhs.mNothing) {
-        new (&mStorage) T(reinterpret_cast<const U&>(rhs.mStorage));
-    }
+Maybe<T>::Maybe(const Maybe<U>& rhs) : mNothing(rhs.mNothing) {
+  if (!rhs.mNothing) {
+    new (&mStorage) T(reinterpret_cast<const U&>(rhs.mStorage));
+  }
 }
 
 template <typename T>
-Maybe<T>::Maybe(Maybe&& rhs)
-: mNothing(rhs.mNothing) {
-    if (!rhs.mNothing) {
-        rhs.mNothing = true;
+Maybe<T>::Maybe(Maybe&& rhs) : mNothing(rhs.mNothing) {
+  if (!rhs.mNothing) {
+    rhs.mNothing = true;
 
-        // Move the value from rhs.
-        new (&mStorage) T(std::move(reinterpret_cast<T&>(rhs.mStorage)));
-        rhs.destroy();
-    }
+    // Move the value from rhs.
+    new (&mStorage) T(std::move(reinterpret_cast<T&>(rhs.mStorage)));
+    rhs.destroy();
+  }
 }
 
 template <typename T>
 template <typename U>
-Maybe<T>::Maybe(Maybe<U>&& rhs)
-: mNothing(rhs.mNothing) {
-    if (!rhs.mNothing) {
-        rhs.mNothing = true;
+Maybe<T>::Maybe(Maybe<U>&& rhs) : mNothing(rhs.mNothing) {
+  if (!rhs.mNothing) {
+    rhs.mNothing = true;
 
-        // Move the value from rhs.
-        new (&mStorage) T(std::move(reinterpret_cast<U&>(rhs.mStorage)));
-        rhs.destroy();
-    }
+    // Move the value from rhs.
+    new (&mStorage) T(std::move(reinterpret_cast<U&>(rhs.mStorage)));
+    rhs.destroy();
+  }
 }
 
 template <typename T>
 inline Maybe<T>& Maybe<T>::operator=(const Maybe& rhs) {
-    // Delegate to the actual assignment.
-    return copy(rhs);
+  // Delegate to the actual assignment.
+  return copy(rhs);
 }
 
 template <typename T>
 template <typename U>
 inline Maybe<T>& Maybe<T>::operator=(const Maybe<U>& rhs) {
-    return copy(rhs);
+  return copy(rhs);
 }
 
 template <typename T>
 template <typename U>
 Maybe<T>& Maybe<T>::copy(const Maybe<U>& rhs) {
-    if (mNothing && rhs.mNothing) {
-        // Both are nothing, nothing to do.
-        return *this;
-    } else if  (!mNothing && !rhs.mNothing) {
-        // We both are something, so assign rhs to us.
-        reinterpret_cast<T&>(mStorage) = reinterpret_cast<const U&>(rhs.mStorage);
-    } else if (mNothing) {
-        // We are nothing but rhs is something.
-        mNothing = rhs.mNothing;
-
-        // Copy the value from rhs.
-        new (&mStorage) T(reinterpret_cast<const U&>(rhs.mStorage));
-    } else {
-        // We are something but rhs is nothing, so destroy our value.
-        mNothing = rhs.mNothing;
-        destroy();
-    }
+  if (mNothing && rhs.mNothing) {
+    // Both are nothing, nothing to do.
     return *this;
+  } else if (!mNothing && !rhs.mNothing) {
+    // We both are something, so assign rhs to us.
+    reinterpret_cast<T&>(mStorage) = reinterpret_cast<const U&>(rhs.mStorage);
+  } else if (mNothing) {
+    // We are nothing but rhs is something.
+    mNothing = rhs.mNothing;
+
+    // Copy the value from rhs.
+    new (&mStorage) T(reinterpret_cast<const U&>(rhs.mStorage));
+  } else {
+    // We are something but rhs is nothing, so destroy our value.
+    mNothing = rhs.mNothing;
+    destroy();
+  }
+  return *this;
 }
 
 template <typename T>
 inline Maybe<T>& Maybe<T>::operator=(Maybe&& rhs) {
-    // Delegate to the actual assignment.
-    return move(std::forward<Maybe<T>>(rhs));
+  // Delegate to the actual assignment.
+  return move(std::forward<Maybe<T>>(rhs));
 }
 
 template <typename T>
 template <typename U>
 inline Maybe<T>& Maybe<T>::operator=(Maybe<U>&& rhs) {
-    return move(std::forward<Maybe<U>>(rhs));
+  return move(std::forward<Maybe<U>>(rhs));
 }
 
 template <typename T>
 template <typename U>
 Maybe<T>& Maybe<T>::move(Maybe<U>&& rhs) {
-    if (mNothing && rhs.mNothing) {
-        // Both are nothing, nothing to do.
-        return *this;
-    } else if  (!mNothing && !rhs.mNothing) {
-        // We both are something, so move assign rhs to us.
-        rhs.mNothing = true;
-        reinterpret_cast<T&>(mStorage) = std::move(reinterpret_cast<U&>(rhs.mStorage));
-        rhs.destroy();
-    } else if (mNothing) {
-        // We are nothing but rhs is something.
-        mNothing = false;
-        rhs.mNothing = true;
-
-        // Move the value from rhs.
-        new (&mStorage) T(std::move(reinterpret_cast<U&>(rhs.mStorage)));
-        rhs.destroy();
-    } else {
-        // We are something but rhs is nothing, so destroy our value.
-        mNothing = true;
-        destroy();
-    }
+  if (mNothing && rhs.mNothing) {
+    // Both are nothing, nothing to do.
     return *this;
+  } else if (!mNothing && !rhs.mNothing) {
+    // We both are something, so move assign rhs to us.
+    rhs.mNothing = true;
+    reinterpret_cast<T&>(mStorage) =
+        std::move(reinterpret_cast<U&>(rhs.mStorage));
+    rhs.destroy();
+  } else if (mNothing) {
+    // We are nothing but rhs is something.
+    mNothing = false;
+    rhs.mNothing = true;
+
+    // Move the value from rhs.
+    new (&mStorage) T(std::move(reinterpret_cast<U&>(rhs.mStorage)));
+    rhs.destroy();
+  } else {
+    // We are something but rhs is nothing, so destroy our value.
+    mNothing = true;
+    destroy();
+  }
+  return *this;
 }
 
 template <typename T>
-Maybe<T>::Maybe(const T& value)
-: mNothing(false) {
-    new (&mStorage) T(value);
+Maybe<T>::Maybe(const T& value) : mNothing(false) {
+  new (&mStorage) T(value);
 }
 
 template <typename T>
-Maybe<T>::Maybe(T&& value)
-: mNothing(false) {
-    new (&mStorage) T(std::forward<T>(value));
+Maybe<T>::Maybe(T&& value) : mNothing(false) {
+  new (&mStorage) T(std::forward<T>(value));
 }
 
 template <typename T>
 Maybe<T>::operator bool() const {
-    return !mNothing;
+  return !mNothing;
 }
 
 template <typename T>
 T& Maybe<T>::value() {
-    assert(!mNothing && "Maybe<T>::value() called on Nothing");
-    return reinterpret_cast<T&>(mStorage);
+  assert(!mNothing && "Maybe<T>::value() called on Nothing");
+  return reinterpret_cast<T&>(mStorage);
 }
 
 template <typename T>
 const T& Maybe<T>::value() const {
-    assert(!mNothing && "Maybe<T>::value() called on Nothing");
-    return reinterpret_cast<const T&>(mStorage);
+  assert(!mNothing && "Maybe<T>::value() called on Nothing");
+  return reinterpret_cast<const T&>(mStorage);
 }
 
 template <typename T>
 T Maybe<T>::valueOrDefault(const T& def) const {
-    if (mNothing) {
-        return def;
-    }
-    return reinterpret_cast<const T&>(mStorage);
+  if (mNothing) {
+    return def;
+  }
+  return reinterpret_cast<const T&>(mStorage);
 }
 
 template <typename T>
 void Maybe<T>::destroy() {
-    reinterpret_cast<T&>(mStorage).~T();
+  reinterpret_cast<T&>(mStorage).~T();
 }
 
 template <typename T>
 inline Maybe<typename std::remove_reference<T>::type> make_value(T&& value) {
-    return Maybe<typename std::remove_reference<T>::type>(std::forward<T>(value));
+  return Maybe<typename std::remove_reference<T>::type>(std::forward<T>(value));
 }
 
 template <typename T>
 inline Maybe<T> make_nothing() {
-    return Maybe<T>();
+  return Maybe<T>();
 }
 
 /**
- * Define the == operator between Maybe<T> and Maybe<U> only if the operator T == U is defined.
- * That way the compiler will show an error at the callsite when comparing two Maybe<> objects
+ * Define the == operator between Maybe<T> and Maybe<U> only if the operator T
+ * == U is defined.
+ * That way the compiler will show an error at the callsite when comparing two
+ * Maybe<> objects
  * whose inner types can't be compared.
  */
 template <typename T, typename U>
-typename std::enable_if<
-        has_eq_op<T, U>::value,
-        bool
->::type operator==(const Maybe<T>& a, const Maybe<U>& b) {
-    if (a && b) {
-        return a.value() == b.value();
-    } else if (!a && !b) {
-        return true;
-    }
-    return false;
+typename std::enable_if<has_eq_op<T, U>::value, bool>::type operator==(
+    const Maybe<T>& a, const Maybe<U>& b) {
+  if (a && b) {
+    return a.value() == b.value();
+  } else if (!a && !b) {
+    return true;
+  }
+  return false;
 }
 
 /**
  * Same as operator== but negated.
  */
 template <typename T, typename U>
-typename std::enable_if<
-        has_eq_op<T, U>::value,
-        bool
->::type operator!=(const Maybe<T>& a, const Maybe<U>& b) {
-    return !(a == b);
+typename std::enable_if<has_eq_op<T, U>::value, bool>::type operator!=(
+    const Maybe<T>& a, const Maybe<U>& b) {
+  return !(a == b);
 }
 
 template <typename T, typename U>
-typename std::enable_if<
-        has_lt_op<T, U>::value,
-        bool
->::type operator<(const Maybe<T>& a, const Maybe<U>& b) {
-    if (a && b) {
-        return a.value() < b.value();
-    } else if (!a && !b) {
-        return false;
-    }
-    return !a;
+typename std::enable_if<has_lt_op<T, U>::value, bool>::type operator<(
+    const Maybe<T>& a, const Maybe<U>& b) {
+  if (a && b) {
+    return a.value() < b.value();
+  } else if (!a && !b) {
+    return false;
+  }
+  return !a;
 }
 
-} // namespace aapt
+}  // namespace aapt
 
-#endif // AAPT_MAYBE_H
+#endif  // AAPT_MAYBE_H