only export the GL entry-points, hide everything else.

Conflicts:

	opengl/libagl/Android.mk
	opengl/libs/Android.mk
	opengl/libs/egl_impl.h
diff --git a/opengl/include/GLES/glext.h b/opengl/include/GLES/glext.h
index 4c01871a..3984333 100644
--- a/opengl/include/GLES/glext.h
+++ b/opengl/include/GLES/glext.h
@@ -603,13 +603,13 @@
  * dalvik extension functions
  *------------------------------------------------------------------------*/
 #ifdef ANDROID
-void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
+GL_API void GL_APIENTRY glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
         const GLvoid *ptr, GLsizei count);
-void glNormalPointerBounds(GLenum type, GLsizei stride,
+GL_API void GL_APIENTRY glNormalPointerBounds(GLenum type, GLsizei stride,
         const GLvoid *pointer, GLsizei count);
-void glTexCoordPointerBounds(GLint size, GLenum type,
+GL_API void GL_APIENTRY glTexCoordPointerBounds(GLint size, GLenum type,
         GLsizei stride, const GLvoid *pointer, GLsizei count);
-void glVertexPointerBounds(GLint size, GLenum type,
+GL_API void GL_APIENTRY glVertexPointerBounds(GLint size, GLenum type,
         GLsizei stride, const GLvoid *pointer, GLsizei count);
 #endif