Add stroke support to polygonal shape rendering
bug:4419017
bug:7230005
- Adds support for stroke/strokeAndFill for shapes without joins
- Fixes path-polygonization threshold calculation
- Fixes rendering offset (now only used for points)
- Several formatting fixes
Change-Id: If72473dc881e45752e2ec212d0dcd1e3f97979ea
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index f0f72f9..2883f37 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -68,6 +68,7 @@
mCurrentBuffer = meshBuffer;
mCurrentIndicesBuffer = 0;
mCurrentPositionPointer = this;
+ mCurrentPositionStride = 0;
mCurrentTexCoordsPointer = this;
mTexCoordsArrayEnabled = false;
@@ -340,15 +341,18 @@
// Meshes and textures
///////////////////////////////////////////////////////////////////////////////
-void Caches::bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride) {
- if (force || vertices != mCurrentPositionPointer) {
+void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
+ if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
+ GLuint slot = currentProgram->position;
glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
mCurrentPositionPointer = vertices;
+ mCurrentPositionStride = stride;
}
}
-void Caches::bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices) {
+void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices) {
if (force || vertices != mCurrentTexCoordsPointer) {
+ GLuint slot = currentProgram->texCoords;
glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices);
mCurrentTexCoordsPointer = vertices;
}