Attempting to fix the black flicker

Bug: 79231206
Test: Repro steps from bug

Change-Id: I4c2810c42a7a4358f64584da3ab0cdf1499e71b6
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index 0037a0f..696cfaef 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -45,6 +45,7 @@
     UIRedrawRequired = 1 << 0,
     LostSurfaceRewardIfFound = 1 << 1,
     ContextIsStopped = 1 << 2,
+    FrameDropped = 1 << 3,
 };
 }
 
@@ -77,6 +78,10 @@
         mFrameCallback = std::move(callback);
     }
 
+    void setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
+        mFrameCompleteCallback = std::move(callback);
+    }
+
 private:
     void postAndWait();
     bool syncFrameState(TreeInfo& info);
@@ -101,6 +106,7 @@
     int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE];
 
     std::function<void(int64_t)> mFrameCallback;
+    std::function<void(int64_t)> mFrameCompleteCallback;
 };
 
 } /* namespace renderthread */