Add a callback for when a gl functor is released
Bug: 27709981
Change-Id: Id5be3e8f88d6d84a9c59c7ed23e7e8862feefbe8
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index ea06fcd..6e848fd 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -474,8 +474,8 @@
mDisplayList = mStagingDisplayList;
mStagingDisplayList = nullptr;
if (mDisplayList) {
- for (size_t i = 0; i < mDisplayList->getFunctors().size(); i++) {
- (*mDisplayList->getFunctors()[i])(DrawGlInfo::kModeSync, nullptr);
+ for (auto& iter : mDisplayList->getFunctors()) {
+ (*iter.functor)(DrawGlInfo::kModeSync, nullptr);
}
for (size_t i = 0; i < mDisplayList->getPushStagingFunctors().size(); i++) {
(*mDisplayList->getPushStagingFunctors()[i])();