Add hooks for drawBitmap().
Change-Id: I58e962c3a8b2bc75c2605fe369ad3002579d86e0
Add texture cache.
Change-Id: I1c0e5581d228869e114438258a1014e33e024ad7
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 1af73c1..e5cc98c 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -20,7 +20,9 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#include <SkBitmap.h>
#include <SkMatrix.h>
+#include <SkPaint.h>
#include <SkXfermode.h>
#include <utils/RefBase.h>
@@ -29,6 +31,8 @@
#include "Program.h"
#include "Rect.h"
#include "Snapshot.h"
+#include "Texture.h"
+#include "TextureCache.h"
namespace android {
namespace uirenderer {
@@ -98,6 +102,7 @@
bool quickReject(float left, float top, float right, float bottom);
bool clipRect(float left, float top, float right, float bottom);
+ void drawBitmap(const SkBitmap* bitmap, float left, float top, const SkPaint* paint);
void drawColor(int color, SkXfermode::Mode mode);
void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
@@ -218,6 +223,9 @@
// Used to draw textured quads
TextureVertex mDrawTextureVertices[4];
+
+ // Used to cache all drawBitmap textures
+ TextureCache mTextureCache;
}; // class OpenGLRenderer
}; // namespace uirenderer