AAPT2: Rename to match new style

Use Google3 naming style to match new
projects' and open source google projects' style.

Preferred to do this in a massive CL so as to avoid
style inconsistencies that plague legacy code bases.
This is a relatively NEW code base, may as well keep
it up to date.

Test: name/style refactor - existing tests pass
Change-Id: Ie80ecb78d46ec53efdfca2336bb57d96cbb7fb87
diff --git a/tools/aapt2/compile/IdAssigner.h b/tools/aapt2/compile/IdAssigner.h
index d399064..371ec01 100644
--- a/tools/aapt2/compile/IdAssigner.h
+++ b/tools/aapt2/compile/IdAssigner.h
@@ -17,11 +17,12 @@
 #ifndef AAPT_COMPILE_IDASSIGNER_H
 #define AAPT_COMPILE_IDASSIGNER_H
 
+#include <unordered_map>
+
 #include "Resource.h"
 #include "process/IResourceTableConsumer.h"
 
-#include <android-base/macros.h>
-#include <unordered_map>
+#include "android-base/macros.h"
 
 namespace aapt {
 
@@ -34,12 +35,13 @@
  public:
   IdAssigner() = default;
   explicit IdAssigner(const std::unordered_map<ResourceName, ResourceId>* map)
-      : mAssignedIdMap(map) {}
+      : assigned_id_map_(map) {}
 
-  bool consume(IAaptContext* context, ResourceTable* table) override;
+  bool Consume(IAaptContext* context, ResourceTable* table) override;
 
  private:
-  const std::unordered_map<ResourceName, ResourceId>* mAssignedIdMap = nullptr;
+  const std::unordered_map<ResourceName, ResourceId>* assigned_id_map_ =
+      nullptr;
 };
 
 }  // namespace aapt