Dynamically adjust renderahead
Tracks refresh rate changes and adjusts renderahead
based off of the active refresh rate.
Default is 60hz = 0 render ahead & > 70hz is render ahead 1
Bug: 127822449
Test: systraced stuff
Change-Id: I9849aa065262f21f7602d44cd1761373279dc28d
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 9998854..19f509c 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -67,7 +67,7 @@
bool Properties::isolatedProcess = false;
int Properties::contextPriority = 0;
-uint32_t Properties::defaultRenderAhead = 0;
+int Properties::defaultRenderAhead = -1;
static int property_get_int(const char* key, int defaultValue) {
char buf[PROPERTY_VALUE_MAX] = {
@@ -130,9 +130,8 @@
enableForceDarkSupport = property_get_bool(PROPERTY_ENABLE_FORCE_DARK, true);
- defaultRenderAhead =
- std::max(0u, std::min(2u, static_cast<uint32_t>(property_get_int(
- PROPERTY_RENDERAHEAD, render_ahead().value_or(0)))));
+ defaultRenderAhead = std::max(-1, std::min(2, property_get_int(PROPERTY_RENDERAHEAD,
+ render_ahead().value_or(0))));
return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
}