Dynamically adjust renderahead
Tracks refresh rate changes and adjusts renderahead
based off of the active refresh rate.
Default is 60hz = 0 render ahead & > 70hz is render ahead 1
Bug: 127822449
Test: systraced stuff
Change-Id: I9849aa065262f21f7602d44cd1761373279dc28d
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 2957b14..f326ce8 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -105,13 +105,13 @@
, mGenerationID(0)
, mOpaque(!translucent)
, mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
- , mJankTracker(&thread.globalProfileData(), thread.mainDisplayInfo())
+ , mJankTracker(&thread.globalProfileData(), DeviceInfo::get()->displayInfo())
, mProfiler(mJankTracker.frames(), thread.timeLord().frameIntervalNanos())
, mContentDrawBounds(0, 0, 0, 0)
, mRenderPipeline(std::move(renderPipeline)) {
rootRenderNode->makeRoot();
mRenderNodes.emplace_back(rootRenderNode);
- mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
+ mProfiler.setDensity(DeviceInfo::get()->displayInfo().density);
setRenderAheadDepth(Properties::defaultRenderAhead);
}
@@ -153,16 +153,23 @@
mNativeSurface = nullptr;
}
+ if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f) {
+ mFixedRenderAhead = false;
+ mRenderAheadCapacity = 1;
+ } else {
+ mFixedRenderAhead = true;
+ mRenderAheadCapacity = mRenderAheadDepth;
+ }
+
ColorMode colorMode = mWideColorGamut ? ColorMode::WideColorGamut : ColorMode::SRGB;
bool hasSurface = mRenderPipeline->setSurface(mNativeSurface.get(), mSwapBehavior, colorMode,
- mRenderAheadDepth);
+ mRenderAheadCapacity);
mFrameNumber = -1;
if (hasSurface) {
mHaveNewSurface = true;
mSwapHistory.clear();
- applyRenderAheadSettings();
} else {
mRenderThread.removeFrameCallback(this);
mGenerationID++;
@@ -403,6 +410,23 @@
mRenderThread.pushBackFrameCallback(this);
}
+void CanvasContext::setPresentTime() {
+ int64_t presentTime = NATIVE_WINDOW_TIMESTAMP_AUTO;
+ int renderAhead = 0;
+ const auto frameIntervalNanos = mRenderThread.timeLord().frameIntervalNanos();
+ if (mFixedRenderAhead) {
+ renderAhead = std::min(mRenderAheadDepth, mRenderAheadCapacity);
+ } else if (frameIntervalNanos < 15_ms) {
+ renderAhead = std::min(1, static_cast<int>(mRenderAheadCapacity));
+ }
+
+ if (renderAhead) {
+ presentTime = mCurrentFrameInfo->get(FrameInfoIndex::Vsync) +
+ (frameIntervalNanos * (renderAhead + 1));
+ }
+ native_window_set_buffers_timestamp(mNativeSurface.get(), presentTime);
+}
+
void CanvasContext::draw() {
SkRect dirty;
mDamageAccumulator.finish(&dirty);
@@ -415,14 +439,9 @@
mCurrentFrameInfo->markIssueDrawCommandsStart();
Frame frame = mRenderPipeline->getFrame();
+ setPresentTime();
SkRect windowDirty = computeDirtyRect(frame, &dirty);
- if (mRenderAheadDepth) {
- auto presentTime =
- mCurrentFrameInfo->get(FrameInfoIndex::Vsync) +
- (mRenderThread.timeLord().frameIntervalNanos() * (mRenderAheadDepth + 1));
- native_window_set_buffers_timestamp(mNativeSurface.get(), presentTime);
- }
bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes,
@@ -656,18 +675,12 @@
return width == mLastFrameWidth && height == mLastFrameHeight;
}
-void CanvasContext::applyRenderAheadSettings() {
- if (mNativeSurface && !mRenderAheadDepth) {
- native_window_set_buffers_timestamp(mNativeSurface.get(), NATIVE_WINDOW_TIMESTAMP_AUTO);
- }
-}
-
-void CanvasContext::setRenderAheadDepth(uint32_t renderAhead) {
- if (renderAhead > 2 || renderAhead == mRenderAheadDepth || mNativeSurface) {
+void CanvasContext::setRenderAheadDepth(int renderAhead) {
+ if (renderAhead > 2 || renderAhead < 0 || mNativeSurface) {
return;
}
- mRenderAheadDepth = renderAhead;
- applyRenderAheadSettings();
+ mFixedRenderAhead = true;
+ mRenderAheadDepth = static_cast<uint32_t>(renderAhead);
}
SkRect CanvasContext::computeDirtyRect(const Frame& frame, SkRect* dirty) {