Dynamically adjust renderahead
Tracks refresh rate changes and adjusts renderahead
based off of the active refresh rate.
Default is 60hz = 0 render ahead & > 70hz is render ahead 1
Bug: 127822449
Test: systraced stuff
Change-Id: I9849aa065262f21f7602d44cd1761373279dc28d
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 912b125..f9de002 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -204,7 +204,7 @@
}
// Must be called before setSurface
- void setRenderAheadDepth(uint32_t renderAhead);
+ void setRenderAheadDepth(int renderAhead);
SkISize getNextFrameSize() const;
@@ -221,7 +221,7 @@
bool isSwapChainStuffed();
bool surfaceRequiresRedraw();
- void applyRenderAheadSettings();
+ void setPresentTime();
SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
@@ -240,7 +240,9 @@
// painted onto its surface.
bool mIsDirty = false;
SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
+ bool mFixedRenderAhead = false;
uint32_t mRenderAheadDepth = 0;
+ uint32_t mRenderAheadCapacity = 0;
struct SwapHistory {
SkRect damage;
nsecs_t vsyncTime;