Dynamically adjust renderahead
Tracks refresh rate changes and adjusts renderahead
based off of the active refresh rate.
Default is 60hz = 0 render ahead & > 70hz is render ahead 1
Bug: 127822449
Test: systraced stuff
Change-Id: I9849aa065262f21f7602d44cd1761373279dc28d
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index eca7d88..41cb8fd 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -60,8 +60,10 @@
class DisplayEventReceiverWrapper : public VsyncSource {
public:
- DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver)
- : mDisplayEventReceiver(std::move(receiver)) {}
+ DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver,
+ const std::function<void()>& onDisplayConfigChanged)
+ : mDisplayEventReceiver(std::move(receiver))
+ , mOnDisplayConfigChanged(onDisplayConfigChanged) {}
virtual void requestNextVsync() override {
status_t status = mDisplayEventReceiver->requestNextVsync();
@@ -79,6 +81,9 @@
case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
latest = ev.header.timestamp;
break;
+ case DisplayEventReceiver::DISPLAY_EVENT_CONFIG_CHANGED:
+ mOnDisplayConfigChanged();
+ break;
}
}
}
@@ -90,6 +95,7 @@
private:
std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver;
+ std::function<void()> mOnDisplayConfigChanged;
};
class DummyVsyncSource : public VsyncSource {
@@ -160,22 +166,29 @@
// Register the FD
mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT,
RenderThread::displayEventReceiverCallback, this);
- mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver));
+ mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver), [this] {
+ DeviceInfo::get()->onDisplayConfigChanged();
+ setupFrameInterval();
+ });
} else {
mVsyncSource = new DummyVsyncSource(this);
}
}
void RenderThread::initThreadLocals() {
- mDisplayInfo = DeviceInfo::get()->displayInfo();
- nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
- mTimeLord.setFrameInterval(frameIntervalNanos);
- mDispatchFrameDelay = static_cast<nsecs_t>(frameIntervalNanos * .25f);
+ setupFrameInterval();
initializeDisplayEventReceiver();
mEglManager = new EglManager();
mRenderState = new RenderState(*this);
mVkManager = new VulkanManager();
- mCacheManager = new CacheManager(mDisplayInfo);
+ mCacheManager = new CacheManager(DeviceInfo::get()->displayInfo());
+}
+
+void RenderThread::setupFrameInterval() {
+ auto& displayInfo = DeviceInfo::get()->displayInfo();
+ nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / displayInfo.fps);
+ mTimeLord.setFrameInterval(frameIntervalNanos);
+ mDispatchFrameDelay = static_cast<nsecs_t>(frameIntervalNanos * .25f);
}
void RenderThread::requireGlContext() {