Add stagingProperties

Change-Id: Ic7de551f8843fd70a77f738e33028e25c020bb3c
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index bd9bfe9..3f6c7df 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -200,6 +200,7 @@
     renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
             dirtyRect.right, dirtyRect.bottom, !isBlend());
 
+    displayList->updateProperties();
     displayList->computeOrdering();
     displayList->defer(deferredState, 0);
 
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index cdd789d..5ef8abb 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1919,6 +1919,7 @@
     // will be performed by the display list itself
     if (displayList && displayList->isRenderable()) {
         // compute 3d ordering
+        displayList->updateProperties();
         displayList->computeOrdering();
         if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
             status = startFrame();
diff --git a/libs/hwui/Outline.h b/libs/hwui/Outline.h
index f42be50..4e496e7 100644
--- a/libs/hwui/Outline.h
+++ b/libs/hwui/Outline.h
@@ -64,7 +64,7 @@
         return mShouldClip && (mType == kOutlineType_RoundRect);
     }
 
-    const SkPath* getPath() {
+    const SkPath* getPath() const {
         if (mType == kOutlineType_None) return NULL;
 
         return &mPath;
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 8aed857..62a9d71 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -49,7 +49,7 @@
     fflush(file);
 }
 
-RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) {
+RenderNode::RenderNode() : mDestroyed(false), mNeedsPropertiesSync(false), mDisplayListData(0) {
 }
 
 RenderNode::~RenderNode() {
@@ -84,7 +84,7 @@
     ALOGD("%*s%s %d", level * 2, "", "Save",
             SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
 
-    outputViewProperties(level);
+    properties().debugOutputProperties(level);
     int flags = DisplayListOp::kOpLogFlag_Recurse;
     for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
         mDisplayListData->displayListOps[i]->output(level, flags);
@@ -93,56 +93,22 @@
     ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
 }
 
-void RenderNode::outputViewProperties(const int level) {
-    properties().updateMatrix();
-    if (properties().mLeft != 0 || properties().mTop != 0) {
-        ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop);
-    }
-    if (properties().mStaticMatrix) {
-        ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING,
-                level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix));
-    }
-    if (properties().mAnimationMatrix) {
-        ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING,
-                level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix));
-    }
-    if (properties().mMatrixFlags != 0) {
-        if (properties().mMatrixFlags == TRANSLATION) {
-            ALOGD("%*sTranslate %.2f, %.2f, %.2f",
-                    level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ);
-        } else {
-            ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING,
-                    level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix));
-        }
+void RenderNode::updateProperties() {
+    if (mNeedsPropertiesSync) {
+        mNeedsPropertiesSync = false;
+        mProperties = mStagingProperties;
     }
 
-    bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
-    if (properties().mAlpha < 1) {
-        if (properties().mCaching) {
-            ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha);
-        } else if (!properties().mHasOverlappingRendering) {
-            ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha);
-        } else {
-            int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
-            if (clipToBoundsNeeded) {
-                flags |= SkCanvas::kClipToLayer_SaveFlag;
-                clipToBoundsNeeded = false; // clipping done by save layer
-            }
-            ALOGD("%*sSaveLayerAlpha %d, %d, %d, %d, %d, 0x%x", level * 2, "",
-                    0, 0, properties().mWidth, properties().mHeight,
-                    (int)(properties().mAlpha * 255), flags);
-        }
-    }
-    if (clipToBoundsNeeded) {
-        ALOGD("%*sClipRect %d, %d, %d, %d", level * 2, "",
-                0, 0, properties().mWidth, properties().mHeight);
+    for (size_t i = 0; i < mDisplayListData->children.size(); i++) {
+        RenderNode* childNode = mDisplayListData->children[i]->mDisplayList;
+        childNode->updateProperties();
     }
 }
 
 /*
  * For property operations, we pass a savecount of 0, since the operations aren't part of the
  * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
- * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount)
+ * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
  */
 #define PROPERTY_SAVECOUNT 0
 
@@ -150,30 +116,29 @@
 void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
         const int level) {
 #if DEBUG_DISPLAY_LIST
-    outputViewProperties(level);
+    properties().debugOutputProperties(level);
 #endif
-    properties().updateMatrix();
-    if (properties().mLeft != 0 || properties().mTop != 0) {
-        renderer.translate(properties().mLeft, properties().mTop);
+    if (properties().getLeft() != 0 || properties().getTop() != 0) {
+        renderer.translate(properties().getLeft(), properties().getTop());
     }
-    if (properties().mStaticMatrix) {
-        renderer.concatMatrix(properties().mStaticMatrix);
-    } else if (properties().mAnimationMatrix) {
-        renderer.concatMatrix(properties().mAnimationMatrix);
+    if (properties().getStaticMatrix()) {
+        renderer.concatMatrix(properties().getStaticMatrix());
+    } else if (properties().getAnimationMatrix()) {
+        renderer.concatMatrix(properties().getAnimationMatrix());
     }
-    if (properties().mMatrixFlags != 0) {
-        if (properties().mMatrixFlags == TRANSLATION) {
-            renderer.translate(properties().mTranslationX, properties().mTranslationY);
+    if (properties().getMatrixFlags() != 0) {
+        if (properties().getMatrixFlags() == TRANSLATION) {
+            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
         } else {
-            renderer.concatMatrix(*properties().mTransformMatrix);
+            renderer.concatMatrix(*properties().getTransformMatrix());
         }
     }
-    bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
-    if (properties().mAlpha < 1) {
-        if (properties().mCaching) {
-            renderer.setOverrideLayerAlpha(properties().mAlpha);
-        } else if (!properties().mHasOverlappingRendering) {
-            renderer.scaleAlpha(properties().mAlpha);
+    bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
+    if (properties().getAlpha() < 1) {
+        if (properties().getCaching()) {
+            renderer.setOverrideLayerAlpha(properties().getAlpha());
+        } else if (!properties().getHasOverlappingRendering()) {
+            renderer.scaleAlpha(properties().getAlpha());
         } else {
             // TODO: should be able to store the size of a DL at record time and not
             // have to pass it into this call. In fact, this information might be in the
@@ -185,21 +150,19 @@
             }
 
             SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
-                    0, 0, properties().mWidth, properties().mHeight,
-                    properties().mAlpha * 255, saveFlags);
-            handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+                    0, 0, properties().getWidth(), properties().getHeight(), properties().getAlpha() * 255, saveFlags);
+            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
         }
     }
     if (clipToBoundsNeeded) {
-        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
-                0, 0, properties().mWidth, properties().mHeight, SkRegion::kIntersect_Op);
-        handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+        ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
+                properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
+        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
     }
-    if (CC_UNLIKELY(properties().mOutline.willClip())) {
-        // TODO: optimize RR case
-        ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().mOutline.getPath(),
+    if (CC_UNLIKELY(properties().getOutline().willClip())) {
+        ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().getOutline().getPath(),
                 SkRegion::kIntersect_Op);
-        handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
     }
 }
 
@@ -210,35 +173,34 @@
  * matrix computation instead of the Skia 3x3 matrix + camera hackery.
  */
 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
-    if (properties().mLeft != 0 || properties().mTop != 0) {
-        matrix.translate(properties().mLeft, properties().mTop);
+    if (properties().getLeft() != 0 || properties().getTop() != 0) {
+        matrix.translate(properties().getLeft(), properties().getTop());
     }
-    if (properties().mStaticMatrix) {
-        mat4 stat(*properties().mStaticMatrix);
+    if (properties().getStaticMatrix()) {
+        mat4 stat(*properties().getStaticMatrix());
         matrix.multiply(stat);
-    } else if (properties().mAnimationMatrix) {
-        mat4 anim(*properties().mAnimationMatrix);
+    } else if (properties().getAnimationMatrix()) {
+        mat4 anim(*properties().getAnimationMatrix());
         matrix.multiply(anim);
     }
-    if (properties().mMatrixFlags != 0) {
-        properties().updateMatrix();
-        if (properties().mMatrixFlags == TRANSLATION) {
-            matrix.translate(properties().mTranslationX, properties().mTranslationY,
-                    true3dTransform ? properties().mTranslationZ : 0.0f);
+    if (properties().getMatrixFlags() != 0) {
+        if (properties().getMatrixFlags() == TRANSLATION) {
+            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
+                    true3dTransform ? properties().getTranslationZ() : 0.0f);
         } else {
             if (!true3dTransform) {
-                matrix.multiply(*properties().mTransformMatrix);
+                matrix.multiply(*properties().getTransformMatrix());
             } else {
                 mat4 true3dMat;
                 true3dMat.loadTranslate(
-                        properties().mPivotX + properties().mTranslationX,
-                        properties().mPivotY + properties().mTranslationY,
-                        properties().mTranslationZ);
-                true3dMat.rotate(properties().mRotationX, 1, 0, 0);
-                true3dMat.rotate(properties().mRotationY, 0, 1, 0);
-                true3dMat.rotate(properties().mRotation, 0, 0, 1);
-                true3dMat.scale(properties().mScaleX, properties().mScaleY, 1);
-                true3dMat.translate(-properties().mPivotX, -properties().mPivotY);
+                        properties().getPivotX() + properties().getTranslationX(),
+                        properties().getPivotY() + properties().getTranslationY(),
+                        properties().getTranslationZ());
+                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
+                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
+                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
+                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
+                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
 
                 matrix.multiply(true3dMat);
             }
@@ -280,7 +242,7 @@
     Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
     localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
 
-    if (properties().mProjectBackwards) {
+    if (properties().getProjectBackwards()) {
         // composited projectee, flag for out of order draw, save matrix, and store in proj surface
         opState->mSkipInOrderDraw = true;
         opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
@@ -299,7 +261,7 @@
 
             Vector<DrawDisplayListOp*>* projectionChildren = NULL;
             const mat4* projectionTransform = NULL;
-            if (isProjectionReceiver && !child->properties().mProjectBackwards) {
+            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
                 // if receiving projections, collect projecting descendent
 
                 // Note that if a direct descendent is projecting backwards, we pass it's
@@ -346,7 +308,7 @@
         : mReplayStruct(replayStruct), mLevel(level) {}
     inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
-        properties().mReplayStruct.mRenderer.eventMark(operation->name());
+        properties().getReplayStruct().mRenderer.eventMark(operation->name());
 #endif
         operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
     }
@@ -374,12 +336,12 @@
     for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
         DrawDisplayListOp* childOp = mDisplayListData->children[i];
         RenderNode* child = childOp->mDisplayList;
-        float childZ = child->properties().mTranslationZ;
+        float childZ = child->properties().getTranslationZ();
 
         if (childZ != 0.0f) {
             zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
             childOp->mSkipInOrderDraw = true;
-        } else if (!child->properties().mProjectBackwards) {
+        } else if (!child->properties().getProjectBackwards()) {
             // regular, in order drawing DisplayList
             childOp->mSkipInOrderDraw = false;
         }
@@ -404,9 +366,9 @@
 
     int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
     LinearAllocator& alloc = handler.allocator();
-    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
+    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
             SkRegion::kIntersect_Op); // clip to 3d root bounds
-    handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+    handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
 
     /**
      * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
@@ -436,7 +398,7 @@
             // OR if its caster's Z value is similar to the previous potential caster
             if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
 
-                if (caster->properties().mAlpha > 0.0f) {
+                if (caster->properties().getAlpha() > 0.0f) {
                     mat4 shadowMatrixXY(casterOp->mTransformFromParent);
                     caster->applyViewPropertyTransforms(shadowMatrixXY);
 
@@ -446,9 +408,9 @@
 
                     DisplayListOp* shadowOp  = new (alloc) DrawShadowOp(
                             shadowMatrixXY, shadowMatrixZ,
-                            caster->properties().mAlpha, caster->properties().mOutline.getPath(),
-                            caster->properties().mWidth, caster->properties().mHeight);
-                    handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+                            caster->properties().getAlpha(), caster->properties().getOutline().getPath(),
+                            caster->properties().getWidth(), caster->properties().getHeight());
+                    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
                 }
 
                 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
@@ -466,22 +428,22 @@
 
         renderer.concatMatrix(childOp->mTransformFromParent);
         childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
-        handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
+        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
         childOp->mSkipInOrderDraw = true;
 
         renderer.restoreToCount(restoreTo);
         drawIndex++;
     }
-    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
+    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
 }
 
 template <class T>
 void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
     int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
     LinearAllocator& alloc = handler.allocator();
-    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
+    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
             SkRegion::kReplace_Op); // clip to projection surface root bounds
-    handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
+    handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
 
     for (size_t i = 0; i < mProjectedNodes.size(); i++) {
         DrawDisplayListOp* childOp = mProjectedNodes[i];
@@ -490,11 +452,11 @@
         int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
         renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
         childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
-        handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
+        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
         childOp->mSkipInOrderDraw = true;
         renderer.restoreToCount(restoreTo);
     }
-    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
+    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
 }
 
 /**
@@ -512,7 +474,7 @@
         ALOGW("Error: %s is drawing after destruction", mName.string());
         CRASH();
     }
-    if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) {
+    if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
         DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
         return;
     }
@@ -527,14 +489,14 @@
     LinearAllocator& alloc = handler.allocator();
     int restoreTo = renderer.getSaveCount();
     handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
-            PROPERTY_SAVECOUNT, properties().mClipToBounds);
+            PROPERTY_SAVECOUNT, properties().getClipToBounds());
 
     DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
             SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
 
     setViewProperties<T>(renderer, handler, level + 1);
 
-    bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight);
+    bool quickRejected = properties().getClipToBounds() && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
     if (!quickRejected) {
         Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
         buildZSortedChildList(zTranslatedNodes);
@@ -553,7 +515,7 @@
 #endif
 
             logBuffer.writeCommand(level, op->name());
-            handler(op, saveCountOffset, properties().mClipToBounds);
+            handler(op, saveCountOffset, properties().getClipToBounds());
 
             if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
                 iterateProjectedChildren(renderer, handler, level);
@@ -566,7 +528,7 @@
 
     DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
     handler(new (alloc) RestoreToCountOp(restoreTo),
-            PROPERTY_SAVECOUNT, properties().mClipToBounds);
+            PROPERTY_SAVECOUNT, properties().getClipToBounds());
     renderer.setOverrideLayerAlpha(1.0f);
 }
 
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index 177f33e..9a7f9b4 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -112,10 +112,19 @@
         }
     }
 
-    RenderProperties& properties() {
+    const RenderProperties& properties() {
         return mProperties;
     }
 
+    const RenderProperties& stagingProperties() {
+        return mStagingProperties;
+    }
+
+    RenderProperties& mutateStagingProperties() {
+        mNeedsPropertiesSync = true;
+        return mStagingProperties;
+    }
+
     bool isProjectionReceiver() {
         return properties().isProjectionReceiver();
     }
@@ -128,6 +137,8 @@
         return properties().getHeight();
     }
 
+    void updateProperties();
+
 private:
     typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
 
@@ -143,8 +154,6 @@
         kPositiveZChildren
     };
 
-    void outputViewProperties(const int level);
-
     void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
 
     void computeOrderingImpl(DrawDisplayListOp* opState,
@@ -183,7 +192,10 @@
     String8 mName;
     bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed
 
+    bool mNeedsPropertiesSync;
     RenderProperties mProperties;
+    RenderProperties mStagingProperties;
+
     DisplayListData* mDisplayListData;
 
     /**
diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp
index 902a748..8b69b08 100644
--- a/libs/hwui/RenderProperties.cpp
+++ b/libs/hwui/RenderProperties.cpp
@@ -2,8 +2,8 @@
  * Copyright (C) 2014 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
+ * you mPrimitiveFields.may not use this file except in compliance with the License.
+ * You mPrimitiveFields.may obtain a copy of the License at
  *
  *      http://www.apache.org/licenses/LICENSE-2.0
  *
@@ -13,8 +13,14 @@
  * See the License for the specific language governing permissions and
  * limitations under the License.
  */
+
+#define LOG_TAG "OpenGLRenderer"
+
 #include "RenderProperties.h"
 
+#include <utils/Trace.h>
+
+#include <SkCanvas.h>
 #include <SkMatrix.h>
 
 #include "Matrix.h"
@@ -22,7 +28,7 @@
 namespace android {
 namespace uirenderer {
 
-RenderProperties::RenderProperties()
+RenderProperties::PrimitiveFields::PrimitiveFields()
         : mClipToBounds(true)
         , mProjectBackwards(false)
         , mProjectionReceiver(false)
@@ -32,89 +38,146 @@
         , mRotation(0), mRotationX(0), mRotationY(0)
         , mScaleX(1), mScaleY(1)
         , mPivotX(0), mPivotY(0)
-        , mCameraDistance(0)
         , mLeft(0), mTop(0), mRight(0), mBottom(0)
         , mWidth(0), mHeight(0)
         , mPrevWidth(-1), mPrevHeight(-1)
         , mPivotExplicitlySet(false)
         , mMatrixDirty(false)
         , mMatrixIsIdentity(true)
-        , mTransformMatrix(NULL)
         , mMatrixFlags(0)
-        , mTransformCamera(NULL)
-        , mTransformMatrix3D(NULL)
-        , mStaticMatrix(NULL)
-        , mAnimationMatrix(NULL)
         , mCaching(false) {
 }
 
-RenderProperties::~RenderProperties() {
+RenderProperties::ComputedFields::ComputedFields()
+        : mTransformMatrix(NULL)
+        , mTransformCamera(NULL)
+        , mTransformMatrix3D(NULL) {
+}
+
+RenderProperties::ComputedFields::~ComputedFields() {
     delete mTransformMatrix;
     delete mTransformCamera;
     delete mTransformMatrix3D;
+}
+
+RenderProperties::RenderProperties()
+        : mCameraDistance(0)
+        , mStaticMatrix(NULL)
+        , mAnimationMatrix(NULL) {
+}
+
+RenderProperties::~RenderProperties() {
     delete mStaticMatrix;
     delete mAnimationMatrix;
 }
 
-float RenderProperties::getPivotX() {
-    updateMatrix();
-    return mPivotX;
+RenderProperties& RenderProperties::operator=(const RenderProperties& other) {
+    if (this != &other) {
+        mPrimitiveFields = other.mPrimitiveFields;
+        setStaticMatrix(other.getStaticMatrix());
+        setAnimationMatrix(other.getAnimationMatrix());
+        setCameraDistance(other.getCameraDistance());
+
+        // Update the computed fields
+        updateMatrix();
+    }
+    return *this;
 }
 
-float RenderProperties::getPivotY() {
-    updateMatrix();
-    return mPivotY;
+void RenderProperties::debugOutputProperties(const int level) const {
+    if (mPrimitiveFields.mLeft != 0 || mPrimitiveFields.mTop != 0) {
+        ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mPrimitiveFields.mLeft, mPrimitiveFields.mTop);
+    }
+    if (mStaticMatrix) {
+        ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING,
+                level * 2, "", mStaticMatrix, SK_MATRIX_ARGS(mStaticMatrix));
+    }
+    if (mAnimationMatrix) {
+        ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING,
+                level * 2, "", mAnimationMatrix, SK_MATRIX_ARGS(mAnimationMatrix));
+    }
+    if (mPrimitiveFields.mMatrixFlags != 0) {
+        if (mPrimitiveFields.mMatrixFlags == TRANSLATION) {
+            ALOGD("%*sTranslate %.2f, %.2f, %.2f",
+                    level * 2, "", mPrimitiveFields.mTranslationX, mPrimitiveFields.mTranslationY, mPrimitiveFields.mTranslationZ);
+        } else {
+            ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING,
+                    level * 2, "", mComputedFields.mTransformMatrix, MATRIX_4_ARGS(mComputedFields.mTransformMatrix));
+        }
+    }
+
+    bool clipToBoundsNeeded = mPrimitiveFields.mCaching ? false : mPrimitiveFields.mClipToBounds;
+    if (mPrimitiveFields.mAlpha < 1) {
+        if (mPrimitiveFields.mCaching) {
+            ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mPrimitiveFields.mAlpha);
+        } else if (!mPrimitiveFields.mHasOverlappingRendering) {
+            ALOGD("%*sScaleAlpha %.2f", level * 2, "", mPrimitiveFields.mAlpha);
+        } else {
+            int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
+            if (clipToBoundsNeeded) {
+                flags |= SkCanvas::kClipToLayer_SaveFlag;
+                clipToBoundsNeeded = false; // clipping done by save layer
+            }
+            ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
+                    (float) 0, (float) 0, (float) mPrimitiveFields.mRight - mPrimitiveFields.mLeft, (float) mPrimitiveFields.mBottom - mPrimitiveFields.mTop,
+                    (int)(mPrimitiveFields.mAlpha * 255), flags);
+        }
+    }
+    if (clipToBoundsNeeded) {
+        ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
+                (float) mPrimitiveFields.mRight - mPrimitiveFields.mLeft, (float) mPrimitiveFields.mBottom - mPrimitiveFields.mTop);
+    }
 }
 
 void RenderProperties::updateMatrix() {
-    if (mMatrixDirty) {
-        // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform
-        // to a pure translate. This is safe because the matrix isn't read in pure translate cases.
-        if (mMatrixFlags && mMatrixFlags != TRANSLATION) {
-            if (!mTransformMatrix) {
-                // only allocate a matrix if we have a complex transform
-                mTransformMatrix = new Matrix4();
+    if (mPrimitiveFields.mMatrixDirty) {
+        // NOTE: mComputedFields.mTransformMatrix won't be up to date if a DisplayList goes from a complex transform
+        // to a pure translate. This is safe because the mPrimitiveFields.matrix isn't read in pure translate cases.
+        if (mPrimitiveFields.mMatrixFlags && mPrimitiveFields.mMatrixFlags != TRANSLATION) {
+            if (!mComputedFields.mTransformMatrix) {
+                // only allocate a mPrimitiveFields.matrix if we have a complex transform
+                mComputedFields.mTransformMatrix = new Matrix4();
             }
-            if (!mPivotExplicitlySet) {
-                if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
-                    mPrevWidth = mWidth;
-                    mPrevHeight = mHeight;
-                    mPivotX = mPrevWidth / 2.0f;
-                    mPivotY = mPrevHeight / 2.0f;
+            if (!mPrimitiveFields.mPivotExplicitlySet) {
+                if (mPrimitiveFields.mWidth != mPrimitiveFields.mPrevWidth || mPrimitiveFields.mHeight != mPrimitiveFields.mPrevHeight) {
+                    mPrimitiveFields.mPrevWidth = mPrimitiveFields.mWidth;
+                    mPrimitiveFields.mPrevHeight = mPrimitiveFields.mHeight;
+                    mPrimitiveFields.mPivotX = mPrimitiveFields.mPrevWidth / 2.0f;
+                    mPrimitiveFields.mPivotY = mPrimitiveFields.mPrevHeight / 2.0f;
                 }
             }
 
-            if ((mMatrixFlags & ROTATION_3D) == 0) {
-                mTransformMatrix->loadTranslate(
-                        mPivotX + mTranslationX,
-                        mPivotY + mTranslationY,
+            if ((mPrimitiveFields.mMatrixFlags & ROTATION_3D) == 0) {
+                mComputedFields.mTransformMatrix->loadTranslate(
+                        mPrimitiveFields.mPivotX + mPrimitiveFields.mTranslationX,
+                        mPrimitiveFields.mPivotY + mPrimitiveFields.mTranslationY,
                         0);
-                mTransformMatrix->rotate(mRotation, 0, 0, 1);
-                mTransformMatrix->scale(mScaleX, mScaleY, 1);
-                mTransformMatrix->translate(-mPivotX, -mPivotY);
+                mComputedFields.mTransformMatrix->rotate(mPrimitiveFields.mRotation, 0, 0, 1);
+                mComputedFields.mTransformMatrix->scale(mPrimitiveFields.mScaleX, mPrimitiveFields.mScaleY, 1);
+                mComputedFields.mTransformMatrix->translate(-mPrimitiveFields.mPivotX, -mPrimitiveFields.mPivotY);
             } else {
-                if (!mTransformCamera) {
-                    mTransformCamera = new Sk3DView();
-                    mTransformMatrix3D = new SkMatrix();
+                if (!mComputedFields.mTransformCamera) {
+                    mComputedFields.mTransformCamera = new Sk3DView();
+                    mComputedFields.mTransformMatrix3D = new SkMatrix();
                 }
                 SkMatrix transformMatrix;
                 transformMatrix.reset();
-                mTransformCamera->save();
-                transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY);
-                mTransformCamera->rotateX(mRotationX);
-                mTransformCamera->rotateY(mRotationY);
-                mTransformCamera->rotateZ(-mRotation);
-                mTransformCamera->getMatrix(mTransformMatrix3D);
-                mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
-                mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
-                        mPivotY + mTranslationY);
-                transformMatrix.postConcat(*mTransformMatrix3D);
-                mTransformCamera->restore();
+                mComputedFields.mTransformCamera->save();
+                transformMatrix.preScale(mPrimitiveFields.mScaleX, mPrimitiveFields.mScaleY, mPrimitiveFields.mPivotX, mPrimitiveFields.mPivotY);
+                mComputedFields.mTransformCamera->rotateX(mPrimitiveFields.mRotationX);
+                mComputedFields.mTransformCamera->rotateY(mPrimitiveFields.mRotationY);
+                mComputedFields.mTransformCamera->rotateZ(-mPrimitiveFields.mRotation);
+                mComputedFields.mTransformCamera->getMatrix(mComputedFields.mTransformMatrix3D);
+                mComputedFields.mTransformMatrix3D->preTranslate(-mPrimitiveFields.mPivotX, -mPrimitiveFields.mPivotY);
+                mComputedFields.mTransformMatrix3D->postTranslate(mPrimitiveFields.mPivotX + mPrimitiveFields.mTranslationX,
+                        mPrimitiveFields.mPivotY + mPrimitiveFields.mTranslationY);
+                transformMatrix.postConcat(*mComputedFields.mTransformMatrix3D);
+                mComputedFields.mTransformCamera->restore();
 
-                mTransformMatrix->load(transformMatrix);
+                mComputedFields.mTransformMatrix->load(transformMatrix);
             }
         }
-        mMatrixDirty = false;
+        mPrimitiveFields.mMatrixDirty = false;
     }
 }
 
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
index 57fa4ba..504196d 100644
--- a/libs/hwui/RenderProperties.h
+++ b/libs/hwui/RenderProperties.h
@@ -50,33 +50,39 @@
     RenderProperties();
     virtual ~RenderProperties();
 
+    RenderProperties& operator=(const RenderProperties& other);
+
     void setClipToBounds(bool clipToBounds) {
-        mClipToBounds = clipToBounds;
+        mPrimitiveFields.mClipToBounds = clipToBounds;
     }
 
     void setProjectBackwards(bool shouldProject) {
-        mProjectBackwards = shouldProject;
+        mPrimitiveFields.mProjectBackwards = shouldProject;
     }
 
     void setProjectionReceiver(bool shouldRecieve) {
-        mProjectionReceiver = shouldRecieve;
+        mPrimitiveFields.mProjectionReceiver = shouldRecieve;
     }
 
-    bool isProjectionReceiver() {
-        return mProjectionReceiver;
+    bool isProjectionReceiver() const {
+        return mPrimitiveFields.mProjectionReceiver;
     }
 
-    void setStaticMatrix(SkMatrix* matrix) {
+    void setStaticMatrix(const SkMatrix* matrix) {
         delete mStaticMatrix;
-        mStaticMatrix = new SkMatrix(*matrix);
+        if (matrix) {
+            mStaticMatrix = new SkMatrix(*matrix);
+        } else {
+            mStaticMatrix = NULL;
+        }
     }
 
     // Can return NULL
-    SkMatrix* getStaticMatrix() {
+    const SkMatrix* getStaticMatrix() const {
         return mStaticMatrix;
     }
 
-    void setAnimationMatrix(SkMatrix* matrix) {
+    void setAnimationMatrix(const SkMatrix* matrix) {
         delete mAnimationMatrix;
         if (matrix) {
             mAnimationMatrix = new SkMatrix(*matrix);
@@ -87,171 +93,179 @@
 
     void setAlpha(float alpha) {
         alpha = fminf(1.0f, fmaxf(0.0f, alpha));
-        if (alpha != mAlpha) {
-            mAlpha = alpha;
+        if (alpha != mPrimitiveFields.mAlpha) {
+            mPrimitiveFields.mAlpha = alpha;
         }
     }
 
     float getAlpha() const {
-        return mAlpha;
+        return mPrimitiveFields.mAlpha;
     }
 
     void setHasOverlappingRendering(bool hasOverlappingRendering) {
-        mHasOverlappingRendering = hasOverlappingRendering;
+        mPrimitiveFields.mHasOverlappingRendering = hasOverlappingRendering;
     }
 
     bool hasOverlappingRendering() const {
-        return mHasOverlappingRendering;
+        return mPrimitiveFields.mHasOverlappingRendering;
     }
 
     void setTranslationX(float translationX) {
-        if (translationX != mTranslationX) {
-            mTranslationX = translationX;
+        if (translationX != mPrimitiveFields.mTranslationX) {
+            mPrimitiveFields.mTranslationX = translationX;
             onTranslationUpdate();
         }
     }
 
     float getTranslationX() const {
-        return mTranslationX;
+        return mPrimitiveFields.mTranslationX;
     }
 
     void setTranslationY(float translationY) {
-        if (translationY != mTranslationY) {
-            mTranslationY = translationY;
+        if (translationY != mPrimitiveFields.mTranslationY) {
+            mPrimitiveFields.mTranslationY = translationY;
             onTranslationUpdate();
         }
     }
 
     float getTranslationY() const {
-        return mTranslationY;
+        return mPrimitiveFields.mTranslationY;
     }
 
     void setTranslationZ(float translationZ) {
-        if (translationZ != mTranslationZ) {
-            mTranslationZ = translationZ;
+        if (translationZ != mPrimitiveFields.mTranslationZ) {
+            mPrimitiveFields.mTranslationZ = translationZ;
             onTranslationUpdate();
         }
     }
 
     float getTranslationZ() const {
-        return mTranslationZ;
+        return mPrimitiveFields.mTranslationZ;
     }
 
     void setRotation(float rotation) {
-        if (rotation != mRotation) {
-            mRotation = rotation;
-            mMatrixDirty = true;
-            if (mRotation == 0.0f) {
-                mMatrixFlags &= ~ROTATION;
+        if (rotation != mPrimitiveFields.mRotation) {
+            mPrimitiveFields.mRotation = rotation;
+            mPrimitiveFields.mMatrixDirty = true;
+            if (mPrimitiveFields.mRotation == 0.0f) {
+                mPrimitiveFields.mMatrixFlags &= ~ROTATION;
             } else {
-                mMatrixFlags |= ROTATION;
+                mPrimitiveFields.mMatrixFlags |= ROTATION;
             }
         }
     }
 
     float getRotation() const {
-        return mRotation;
+        return mPrimitiveFields.mRotation;
     }
 
     void setRotationX(float rotationX) {
-        if (rotationX != mRotationX) {
-            mRotationX = rotationX;
-            mMatrixDirty = true;
-            if (mRotationX == 0.0f && mRotationY == 0.0f) {
-                mMatrixFlags &= ~ROTATION_3D;
+        if (rotationX != mPrimitiveFields.mRotationX) {
+            mPrimitiveFields.mRotationX = rotationX;
+            mPrimitiveFields.mMatrixDirty = true;
+            if (mPrimitiveFields.mRotationX == 0.0f && mPrimitiveFields.mRotationY == 0.0f) {
+                mPrimitiveFields.mMatrixFlags &= ~ROTATION_3D;
             } else {
-                mMatrixFlags |= ROTATION_3D;
+                mPrimitiveFields.mMatrixFlags |= ROTATION_3D;
             }
         }
     }
 
     float getRotationX() const {
-        return mRotationX;
+        return mPrimitiveFields.mRotationX;
     }
 
     void setRotationY(float rotationY) {
-        if (rotationY != mRotationY) {
-            mRotationY = rotationY;
-            mMatrixDirty = true;
-            if (mRotationX == 0.0f && mRotationY == 0.0f) {
-                mMatrixFlags &= ~ROTATION_3D;
+        if (rotationY != mPrimitiveFields.mRotationY) {
+            mPrimitiveFields.mRotationY = rotationY;
+            mPrimitiveFields.mMatrixDirty = true;
+            if (mPrimitiveFields.mRotationX == 0.0f && mPrimitiveFields.mRotationY == 0.0f) {
+                mPrimitiveFields.mMatrixFlags &= ~ROTATION_3D;
             } else {
-                mMatrixFlags |= ROTATION_3D;
+                mPrimitiveFields.mMatrixFlags |= ROTATION_3D;
             }
         }
     }
 
     float getRotationY() const {
-        return mRotationY;
+        return mPrimitiveFields.mRotationY;
     }
 
     void setScaleX(float scaleX) {
-        if (scaleX != mScaleX) {
-            mScaleX = scaleX;
-            mMatrixDirty = true;
-            if (mScaleX == 1.0f && mScaleY == 1.0f) {
-                mMatrixFlags &= ~SCALE;
+        if (scaleX != mPrimitiveFields.mScaleX) {
+            mPrimitiveFields.mScaleX = scaleX;
+            mPrimitiveFields.mMatrixDirty = true;
+            if (mPrimitiveFields.mScaleX == 1.0f && mPrimitiveFields.mScaleY == 1.0f) {
+                mPrimitiveFields.mMatrixFlags &= ~SCALE;
             } else {
-                mMatrixFlags |= SCALE;
+                mPrimitiveFields.mMatrixFlags |= SCALE;
             }
         }
     }
 
     float getScaleX() const {
-        return mScaleX;
+        return mPrimitiveFields.mScaleX;
     }
 
     void setScaleY(float scaleY) {
-        if (scaleY != mScaleY) {
-            mScaleY = scaleY;
-            mMatrixDirty = true;
-            if (mScaleX == 1.0f && mScaleY == 1.0f) {
-                mMatrixFlags &= ~SCALE;
+        if (scaleY != mPrimitiveFields.mScaleY) {
+            mPrimitiveFields.mScaleY = scaleY;
+            mPrimitiveFields.mMatrixDirty = true;
+            if (mPrimitiveFields.mScaleX == 1.0f && mPrimitiveFields.mScaleY == 1.0f) {
+                mPrimitiveFields.mMatrixFlags &= ~SCALE;
             } else {
-                mMatrixFlags |= SCALE;
+                mPrimitiveFields.mMatrixFlags |= SCALE;
             }
         }
     }
 
     float getScaleY() const {
-        return mScaleY;
+        return mPrimitiveFields.mScaleY;
     }
 
     void setPivotX(float pivotX) {
-        mPivotX = pivotX;
-        mMatrixDirty = true;
-        if (mPivotX == 0.0f && mPivotY == 0.0f) {
-            mMatrixFlags &= ~PIVOT;
+        mPrimitiveFields.mPivotX = pivotX;
+        mPrimitiveFields.mMatrixDirty = true;
+        if (mPrimitiveFields.mPivotX == 0.0f && mPrimitiveFields.mPivotY == 0.0f) {
+            mPrimitiveFields.mMatrixFlags &= ~PIVOT;
         } else {
-            mMatrixFlags |= PIVOT;
+            mPrimitiveFields.mMatrixFlags |= PIVOT;
         }
-        mPivotExplicitlySet = true;
+        mPrimitiveFields.mPivotExplicitlySet = true;
     }
 
-    ANDROID_API float getPivotX();
+    /* Note that getPivotX and getPivotY are adjusted by updateMatrix(),
+     * so the value returned mPrimitiveFields.may be stale if the RenderProperties has been
+     * mPrimitiveFields.modified since the last call to updateMatrix()
+     */
+    float getPivotX() const {
+        return mPrimitiveFields.mPivotX;
+    }
 
     void setPivotY(float pivotY) {
-        mPivotY = pivotY;
-        mMatrixDirty = true;
-        if (mPivotX == 0.0f && mPivotY == 0.0f) {
-            mMatrixFlags &= ~PIVOT;
+        mPrimitiveFields.mPivotY = pivotY;
+        mPrimitiveFields.mMatrixDirty = true;
+        if (mPrimitiveFields.mPivotX == 0.0f && mPrimitiveFields.mPivotY == 0.0f) {
+            mPrimitiveFields.mMatrixFlags &= ~PIVOT;
         } else {
-            mMatrixFlags |= PIVOT;
+            mPrimitiveFields.mMatrixFlags |= PIVOT;
         }
-        mPivotExplicitlySet = true;
+        mPrimitiveFields.mPivotExplicitlySet = true;
     }
 
-    ANDROID_API float getPivotY();
+    float getPivotY() const {
+        return mPrimitiveFields.mPivotY;
+    }
 
     void setCameraDistance(float distance) {
         if (distance != mCameraDistance) {
             mCameraDistance = distance;
-            mMatrixDirty = true;
-            if (!mTransformCamera) {
-                mTransformCamera = new Sk3DView();
-                mTransformMatrix3D = new SkMatrix();
+            mPrimitiveFields.mMatrixDirty = true;
+            if (!mComputedFields.mTransformCamera) {
+                mComputedFields.mTransformCamera = new Sk3DView();
+                mComputedFields.mTransformMatrix3D = new SkMatrix();
             }
-            mTransformCamera->setCameraLocation(0, 0, distance);
+            mComputedFields.mTransformCamera->setCameraLocation(0, 0, distance);
         }
     }
 
@@ -260,170 +274,216 @@
     }
 
     void setLeft(int left) {
-        if (left != mLeft) {
-            mLeft = left;
-            mWidth = mRight - mLeft;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
+        if (left != mPrimitiveFields.mLeft) {
+            mPrimitiveFields.mLeft = left;
+            mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
+            if (mPrimitiveFields.mMatrixFlags > TRANSLATION && !mPrimitiveFields.mPivotExplicitlySet) {
+                mPrimitiveFields.mMatrixDirty = true;
             }
         }
     }
 
     float getLeft() const {
-        return mLeft;
+        return mPrimitiveFields.mLeft;
     }
 
     void setTop(int top) {
-        if (top != mTop) {
-            mTop = top;
-            mHeight = mBottom - mTop;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
+        if (top != mPrimitiveFields.mTop) {
+            mPrimitiveFields.mTop = top;
+            mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
+            if (mPrimitiveFields.mMatrixFlags > TRANSLATION && !mPrimitiveFields.mPivotExplicitlySet) {
+                mPrimitiveFields.mMatrixDirty = true;
             }
         }
     }
 
     float getTop() const {
-        return mTop;
+        return mPrimitiveFields.mTop;
     }
 
     void setRight(int right) {
-        if (right != mRight) {
-            mRight = right;
-            mWidth = mRight - mLeft;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
+        if (right != mPrimitiveFields.mRight) {
+            mPrimitiveFields.mRight = right;
+            mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
+            if (mPrimitiveFields.mMatrixFlags > TRANSLATION && !mPrimitiveFields.mPivotExplicitlySet) {
+                mPrimitiveFields.mMatrixDirty = true;
             }
         }
     }
 
     float getRight() const {
-        return mRight;
+        return mPrimitiveFields.mRight;
     }
 
     void setBottom(int bottom) {
-        if (bottom != mBottom) {
-            mBottom = bottom;
-            mHeight = mBottom - mTop;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
+        if (bottom != mPrimitiveFields.mBottom) {
+            mPrimitiveFields.mBottom = bottom;
+            mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
+            if (mPrimitiveFields.mMatrixFlags > TRANSLATION && !mPrimitiveFields.mPivotExplicitlySet) {
+                mPrimitiveFields.mMatrixDirty = true;
             }
         }
     }
 
     float getBottom() const {
-        return mBottom;
+        return mPrimitiveFields.mBottom;
     }
 
     void setLeftTop(int left, int top) {
-        if (left != mLeft || top != mTop) {
-            mLeft = left;
-            mTop = top;
-            mWidth = mRight - mLeft;
-            mHeight = mBottom - mTop;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
+        if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop) {
+            mPrimitiveFields.mLeft = left;
+            mPrimitiveFields.mTop = top;
+            mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
+            mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
+            if (mPrimitiveFields.mMatrixFlags > TRANSLATION && !mPrimitiveFields.mPivotExplicitlySet) {
+                mPrimitiveFields.mMatrixDirty = true;
             }
         }
     }
 
     void setLeftTopRightBottom(int left, int top, int right, int bottom) {
-        if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
-            mLeft = left;
-            mTop = top;
-            mRight = right;
-            mBottom = bottom;
-            mWidth = mRight - mLeft;
-            mHeight = mBottom - mTop;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
+        if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop || right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) {
+            mPrimitiveFields.mLeft = left;
+            mPrimitiveFields.mTop = top;
+            mPrimitiveFields.mRight = right;
+            mPrimitiveFields.mBottom = bottom;
+            mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
+            mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
+            if (mPrimitiveFields.mMatrixFlags > TRANSLATION && !mPrimitiveFields.mPivotExplicitlySet) {
+                mPrimitiveFields.mMatrixDirty = true;
             }
         }
     }
 
     void offsetLeftRight(float offset) {
         if (offset != 0) {
-            mLeft += offset;
-            mRight += offset;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
+            mPrimitiveFields.mLeft += offset;
+            mPrimitiveFields.mRight += offset;
+            if (mPrimitiveFields.mMatrixFlags > TRANSLATION && !mPrimitiveFields.mPivotExplicitlySet) {
+                mPrimitiveFields.mMatrixDirty = true;
             }
         }
     }
 
     void offsetTopBottom(float offset) {
         if (offset != 0) {
-            mTop += offset;
-            mBottom += offset;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
+            mPrimitiveFields.mTop += offset;
+            mPrimitiveFields.mBottom += offset;
+            if (mPrimitiveFields.mMatrixFlags > TRANSLATION && !mPrimitiveFields.mPivotExplicitlySet) {
+                mPrimitiveFields.mMatrixDirty = true;
             }
         }
     }
 
     void setCaching(bool caching) {
-        mCaching = caching;
+        mPrimitiveFields.mCaching = caching;
     }
 
     int getWidth() const {
-        return mWidth;
+        return mPrimitiveFields.mWidth;
     }
 
     int getHeight() const {
-        return mHeight;
+        return mPrimitiveFields.mHeight;
     }
 
-    Outline& outline() {
-        return mOutline;
+    const SkMatrix* getAnimationMatrix() const {
+        return mAnimationMatrix;
+    }
+
+    uint32_t getMatrixFlags() const {
+        return mPrimitiveFields.mMatrixFlags;
+    }
+
+    const Matrix4* getTransformMatrix() const {
+        return mComputedFields.mTransformMatrix;
+    }
+
+    bool getCaching() const {
+        return mPrimitiveFields.mCaching;
+    }
+
+    bool getClipToBounds() const {
+        return mPrimitiveFields.mClipToBounds;
+    }
+
+    bool getHasOverlappingRendering() const {
+        return mPrimitiveFields.mHasOverlappingRendering;
+    }
+
+    const Outline& getOutline() const {
+        return mPrimitiveFields.mOutline;
+    }
+
+    bool getProjectBackwards() const {
+        return mPrimitiveFields.mProjectBackwards;
+    }
+
+    void debugOutputProperties(const int level) const;
+
+    ANDROID_API void updateMatrix();
+
+    Outline& mutableOutline() {
+        return mPrimitiveFields.mOutline;
     }
 
 private:
     void onTranslationUpdate() {
-        mMatrixDirty = true;
-        if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
-            mMatrixFlags &= ~TRANSLATION;
+        mPrimitiveFields.mMatrixDirty = true;
+        if (mPrimitiveFields.mTranslationX == 0.0f && mPrimitiveFields.mTranslationY == 0.0f && mPrimitiveFields.mTranslationZ == 0.0f) {
+            mPrimitiveFields.mMatrixFlags &= ~TRANSLATION;
         } else {
-            mMatrixFlags |= TRANSLATION;
+            mPrimitiveFields.mMatrixFlags |= TRANSLATION;
         }
     }
 
-    void updateMatrix();
-
     // Rendering properties
-    Outline mOutline;
-    bool mClipToBounds;
-    bool mProjectBackwards;
-    bool mProjectionReceiver;
-    float mAlpha;
-    bool mHasOverlappingRendering;
-    float mTranslationX, mTranslationY, mTranslationZ;
-    float mRotation, mRotationX, mRotationY;
-    float mScaleX, mScaleY;
-    float mPivotX, mPivotY;
-    float mCameraDistance;
-    int mLeft, mTop, mRight, mBottom;
-    int mWidth, mHeight;
-    int mPrevWidth, mPrevHeight;
-    bool mPivotExplicitlySet;
-    bool mMatrixDirty;
-    bool mMatrixIsIdentity;
+    struct PrimitiveFields {
+        PrimitiveFields();
 
-    /**
-     * Stores the total transformation of the DisplayList based upon its scalar
-     * translate/rotate/scale properties.
-     *
-     * In the common translation-only case, the matrix isn't allocated and the mTranslation
-     * properties are used directly.
-     */
-    Matrix4* mTransformMatrix;
-    uint32_t mMatrixFlags;
-    Sk3DView* mTransformCamera;
-    SkMatrix* mTransformMatrix3D;
+        Outline mOutline;
+        bool mClipToBounds;
+        bool mProjectBackwards;
+        bool mProjectionReceiver;
+        float mAlpha;
+        bool mHasOverlappingRendering;
+        float mTranslationX, mTranslationY, mTranslationZ;
+        float mRotation, mRotationX, mRotationY;
+        float mScaleX, mScaleY;
+        float mPivotX, mPivotY;
+        int mLeft, mTop, mRight, mBottom;
+        int mWidth, mHeight;
+        int mPrevWidth, mPrevHeight;
+        bool mPivotExplicitlySet;
+        bool mMatrixDirty;
+        bool mMatrixIsIdentity;
+        uint32_t mMatrixFlags;
+        bool mCaching;
+    } mPrimitiveFields;
+
+    // mCameraDistance isn't in mPrimitiveFields as it has a complex setter
+    float mCameraDistance;
     SkMatrix* mStaticMatrix;
     SkMatrix* mAnimationMatrix;
-    bool mCaching;
 
-    friend class RenderNode;
+    /**
+     * These fields are all generated from other properties and are not set directly.
+     */
+    struct ComputedFields {
+        ComputedFields();
+        ~ComputedFields();
+
+        /**
+         * Stores the total transformation of the DisplayList based upon its scalar
+         * translate/rotate/scale properties.
+         *
+         * In the common translation-only case, the matrix isn't allocated and the mTranslation
+         * properties are used directly.
+         */
+        Matrix4* mTransformMatrix;
+        Sk3DView* mTransformCamera;
+        SkMatrix* mTransformMatrix3D;
+    } mComputedFields;
 };
 
 } /* namespace uirenderer */