Enable changing properties of layer paint

Previously, to draw a layered view with a changed Paint object for the
drawLayer operation, you'd have to invalidate the parent view, to get the
native DisplayList to pick up the new Paint properties. This change adds
API and functionality so that the developer can call setLayerPaint(), which
does the proper invalidation (lightweight, doesn't cause redrawing the view).

Issue #6923810 Make it easy to efficiently animate a layer's Paint

Change-Id: I7fea79788d50f6d9c86dd5e5b2a4490cb95142bb
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index b66c898..05c7809 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2593,17 +2593,13 @@
 
     mCaches.activeTexture(0);
 
-    int alpha;
-    SkXfermode::Mode mode;
-    getAlphaAndMode(paint, &alpha, &mode);
-
-    layer->setAlpha(alpha, mode);
-
     if (CC_LIKELY(!layer->region.isEmpty())) {
         if (layer->region.isRect()) {
             composeLayerRect(layer, layer->regionRect);
         } else if (layer->mesh) {
-            const float a = alpha / 255.0f;
+            const float a = layer->getAlpha() / 255.0f;
+            SkiaColorFilter *oldFilter = mColorFilter;
+            mColorFilter = layer->getColorFilter();
 
             setupDraw();
             setupDrawWithTexture();
@@ -2633,6 +2629,8 @@
 
             finishDrawTexture();
 
+            mColorFilter = oldFilter;
+
 #if DEBUG_LAYERS_AS_REGIONS
             drawRegionRects(layer->region);
 #endif